Snorri
Snorri
Medium Dwarf, Knight, Chaotic Good
STR
15
( +2 )
DEX
12
( +1 )
CON
15
( +2 )
INT
10
( +0 )
WIS
11
( +0 )
CHA
11
( +0 )
Formation Tactics: Snorri has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally. Dwarven Resilience: Snorri has advantage on saving throws against poison, and he has resistance against poison damage. Dwarven Combat Training: Snorri has proficiency with the battleaxe, handaxe, light hammer, and warhammer. Tool Proficiency: Snorri has proficiency with Brewer's Supplies Stonecunning: Whenever Snorri makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check, instead of his normal proficiency bonus. Dwarven Armor Training: Snorri has proficiency with light and medium armor.
Actions
Multiattack: Snorri makes two melee attacks. Battleaxe: Melee Weapon Attack: +4 1d20+4 to hit, reach 5 ft., one target. Hit: 6 1d8+3 (1d8+3) slashing damage, or 7 1d10+2 (1d10 + 3) slashing damage if used with two hands.

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