Jas

Jas is a human member of Knights of the Wrequeners, though not much is known about him. He was seen bothering Len in the Seafoam Bathhouse at Ironheart Manor, but has yet to be seen since.  

Jas

Medium Human, Knight, Neutral Good

Armor Class 18
Hit Points 52 (8d8 + 16) 8d8+16
Speed: 30 ft

STR

16
( +3 )

DEX

13
( +1 )

CON

16
( +3 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

13
( +1 )

Saving Throws Con +6, Wis +2
Senses passive Perception 10
Languages Common
Challenge Rating 3
Proficiency Bonus +2

Description

Jasper, or Jas as he's known as, is a rather unremarkable member of Knights of the Wrequeners


Brave. Jas has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks. Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

 

Rookie Knights Arc

 

Ironheart Bathhouse

Jas joined Snorri in the baths as Len is trying to relax. He annoys Len until Gurni arrives, then he and Snorri leave.
Species
Children

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