Brog's Bubs
Assets
Personal Assets
Brog
Foes Expanded
Brog The Gargantuan CR: 14
STR
20 +5
DEX
12 +1
CON
20 +5
INT
10 +0
WIS
13 +1
CHA
17 +3
Athletics +10, Insight +6, Intimidation +7
Darkvision 60, passive Perception 11
Special Equipment: Brog has the Undying Chain, Chieftain's Axe Amulet of Whirlwinds, Ring of Collecting, Ring of Growing and Shrinking, Lifewell Tattoo, Cloak of Displacement, Ball of Power , and a Tent of Luxury. Their bonuses are included in the statblock.
Pack Tactics. The overlord has advantage on an attack roll against a creature if at least one of the overlord’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Inspiring Presence. Any tribal warriors, berserkers, or tribal heroes within 30 feet that can see and hear the overlord have advantage on their saving throws against being frightened or charmed.
Reckless. At the start of its turn, the overlord can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Raging. At the start of its first turn, the overlord gains advantage on Strength checks and saving throws, resistance to bludgeoning, piercing, and slashing damage, and a +3 bonus to melee weapon damage rolls (included in the attack).
Unarmored Defense. While not wearing armor, the overlord’s Armor Class equals 10 + its Dex and Con modifiers. It can use a shield and still gain this benefit.
Brutal Critical. The overlord rolls one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can't do so again until you finish a long rest.
Hill Strike. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Bulwark. When you are subjected to an effect that would move you at least 5 feet or give you the prone condition, you can use your reaction to steady yourself. You aren't moved and don't have the prone condition.
- Iron Stomach. Whenever you eat food as part of a short rest and spend one or more Hit Dice to regain hit points, you regain additional hit points equal to your Constitution modifier + your proficiency bonus.
Actions
Multiattack. The overlord makes three melee weapon attacks.
Battleaxe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) slashing damage, or 16(1d10 + 10) slashing damage if used with two hands.
Shield Bash. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d4 + 10) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone
Chieftain's Rally. You can use an action to raise the axe while shouting a rallying cry. All allies who can hear and see you can use a reaction to make a melee attack. Once used, this property can't be used again until the next dawn
Bonus Actions
Adrenaline Rush (5/LR). You can take the Dash action as a bonus action.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Occasionally a tribal warrior grows so powerful that he becomes renowned throughout the entire uncivilized region. Many tribes, by choice or force, swear loyalty to him as their mighty overlord
Bandit Captains
Thenan Silentbeam CR: 2
STR
15 +2
DEX
18 +4
CON
14 +2
INT
15 +2
WIS
11 +0
CHA
14 +2
Athletics+4, Deception +4, Perception +2
Darkvision 60
passive Perception 12
Intelligence (+4, DC 12)
Firebolt
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Firebolt
Ranged Spell Attack: +4 to hit, reach 120 ft, one target. Hit: 5(1d10) fire damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Hoe Marbleridge CR: 2
STR
15 +2
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
14 +2
Athletics+4, Deception +4
passive Perception 10
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Keenkiller CR: 2
STR
17 +3
DEX
16 +3
CON
15 +2
INT
14 +2
WIS
11 +0
CHA
14 +2
Athletics+5, Deception +4
passive Perception 10
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
Bandits
Blom Riversnow CR: 1/8
STR
11 +0
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
10 +0
passive Perception 10
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Briath CR: 1/8
STR
11 +0
DEX
14 +2
CON
12 +1
INT
10 +0
WIS
11 +0
CHA
10 +0
Perception +2
Darkvision 60
passive Perception 12
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Scimitar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Duvus Posunun CR: 1/8
STR
11 +0
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
10 +0
passive Perception 10
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Mazil Pihri CR: 1/8
STR
11 +0
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
10 +0
CHA
10 +0
passive Perception 10
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.






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