Aji

History

Prestory

 

Moments in the Woods

   

Abilities

Aji

Medium Aasimar, Scout, Any

Armor Class 13 (leather armor)
Hit Points 17 (3d8+4)
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

13
( +1 )

CHA

11
( +0 )

Skills

Nature+5 Perception+5 Stealth+6 Survival+5

Damage Resistances Necrotic, Radiant
Senses

passive Perception 15

Languages Common, Celestial
Challenge Rating 1/2
Proficiency Bonus +2

At will:

Light


Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.

Bonus Actions

Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.

  • Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

 

Notable Equipment

Relationships

Trivia

Aji

Medium Aasimar, Scout, Any

Armor Class 13 (leather armor)
Hit Points 17 (3d8+4)
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

14
( +2 )

INT

12
( +1 )

WIS

13
( +1 )

CHA

11
( +0 )

Skills

Nature+5 Perception+5 Stealth+6 Survival+5

Damage Resistances Necrotic, Radiant
Senses

passive Perception 15

Languages Common, Celestial
Challenge Rating 1/2
Proficiency Bonus +2

At will:

Light


Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.

Bonus Actions

Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest.

  • Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Species
Date of Birth
January 22nd
Children
Pronouns
She/Her
Sex
Female
Gender
Woman
Height
5'7"
Weight
133 lbs
Aligned Organization

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