The Wultan Ascended

Ascended

The Ascended were the shining pride of the Wultan Empire, they were just as illustrious as Mercy's Daughters, Chumane's Aids, or Eastlands' Murans. They were powerful and carried the will of the Empire. Even among the four old countries: the Wultan Empire, The Artino Legion, Apta Collective, and the ArĂ­le Empire; The Ascended were counted as the strongest fighting force of their Era. However even with all of their power, they were not enough to save the Wultan Empire from calamity.  

Rune Magic

The Wultan Empire had perfected three kinds of magic during its height of power, Alteration, Chronomancy, and Runic Magic. Their rune crafting was unparalleled, and even in the present times none have truly matched their work or can even wield it properly. The most advanced of these were the Runes of Power, runes powerful enough to affect even the Gods, and the most potent among these was the Rune of Soul. This Rune was implanted upon the very soul of a subject, and it is what truly made subjects 'Ascended'. This rune gave them massive amounts of control over their own soul and what it can inhabit. This also gave them functional immortality, as they could not age normally, aswell as making it easier for the Ascended to use the other Runes of Power with little to no duress at all, and even giving them access to conventional magic if they did not have it before. The Runes of Power were so potent that even the effects of anti magic fields or things of a similar nature had no effect on them, making them a versatile tool in any situation. These runes' potential was so great that they had created them so that only a limited amount of the Runes of Soul existed, and they could only be handed down from one user to another, or placed upon specially made scrolls. Though, the Rune of Soul had one major set back, It made the bearer incredibly fragile. The strain placed upon their physical body because of the rune's ever present effects left the Ascended frail and not suitable for combat by themselves, however, Wultan used their technology to create the perfect solution to this problem.  

The Blade

The Wultan Empire had made dozens of extremely powerful golems during their height to protect their cities and interest. They had used the techniques from their creations to develop the Ascended's most important and powerful tools: The Blades. The Blades were highly intricate golems that were far smaller than the ones used to protect their cities, making them about the same size as most humanoid races. With technology and forging techniques stolen from the Apta Collective, they made each Blade as sturdy and powerful as possible, and included special Wultan Runes making them capable of becoming stronger and using unique abilities to make them more dangerous. However they had made the Blade so packed with advancements that they had no way to actually power these special golems, until they learned that with that right pairing rune, the Ascended could possess these golems and control their unique powers aswell. After the Wultan Empire discovered this, they made a Blade for each of their Ascended, customized for each of them.  

A Modern Ascended

While the Ascended and their specific cultrure and practices were destroyed when the Empire fell, the Atreati were tasked with saving any and all culture relating to the Empire, and a few of them were even sealed away with scrolls containing a Rune of Soul aswell as the necessary knowledge to find a dormant Blade or make one themselves. Though since most Atreati perished in one way or another, these scrolls were lost to time or forgotten, waiting to be discovered by those that could use the rune to protect themselves, their family, or acquire power beyond their own means.

Runes of Power

Strength
consume your spells slots left in combat to have your next attack or spell deal your lvl in dmg/per slot expended, up to 100 dmg, once per short rest Example: at level 10 you could expend all 10 spell slots to deal 100 additional dmg in your next attack   Efficiency
Your next spell will consume no slots. This can be used as often as your wisdom bonus per short rest   Survival
Give yourself and up to 3 allies, within sight, a magical barrier that gives 3x/lvl in temp hp until the end of combat. If this barrier is broken raise AC by 1 until your next rest. This can be used as often as your wisdom bonus per short rest   Snare
Trap a target in magical threads (DC 8 + wisdom bonus + 1/4 lvl strength check) this last 3 turns. Any dmg you deal is added to health to you and 3 other allies within sight. This can not exceed maximum health. This can be used as often as your wisdom bonus per short rest   Sharpness
Add your level in Atk and Dmg to your next 2 attacks. This can be used as often as your wisdom bonus per short rest   Unseen
You render yourself completely invisible and undetectable by most means. This last 30 seconds/lvl. While invisible you can preform up to 3 actions with breaking the invisibility. This can only be used when outside your Blade and can be used once a day.   Crumble
Reduce the AC of those within a 20ft radius by your wisdom bonus. This can only affect a target once. This can be used as often as your wisdom bonus per short rest   Erode
targets within a 20ft radius have all of their magical effects suspended for an amount of turns equal to your wisdom bonus. This can be used as often as your wisdom bonus per short rest   Abundance
Restore spell slots equal to 2x your wisdom bonus to yourself and 3 allies within sight. The first spell used by you and your allies afterwards only consumes half of its usual spell slots   Burden
As a bonus action, throw out a wave of energy slows reality in front of you. All within a 20ft have there movement speed reduced by 20ft cone and can only take a bonus action, movement, or action. This can be used as often as your wisdom bonus per short rest  

Feats

The Blade
A Blade for the Ascended grows alongside them becoming more powerful, hardy, and gaining new abilities. The health for a Blade is rolled normally, but only the physical stats are rolled for, while the mental stats remain at one. For thee purposes of healing, Blades count as constructs and can not be healed through normal means, however spells/abilities would also affect the Blade in a similar manner. They can also be healed by an Ascended/Blade abilities that mentions 'Healing'. While inhabiting the Blade, an Ascended is immune to mental effects (this does not include sensory magic such as auditory illusions or spells such as Screen). Blades remain inactive when not inhabited by an Ascended, and can be damaged while inactive. The Blade can be repaired after reaching 0 HP by taking 1 full hour of free time to get it back to working order or use the appropriate abilities/spells to bring it above half its maximum health. A Blade can not be completed destroyed through normal means, and can only be fully destroyed with Divine Weapons, Disintegrate, or a Wish spell.   Ascended Frailty
The health of the Ascended is 4d4 + constitution bonus. Then add one 1d4 per level. Any weapon feats learned by them only apply while inside their blade   Rune of Power: Soul
You can inhabit your Blade as a free action and exit in the same manner. When exiting you can do so anywhere within a 10ft radius and within line of sight. This will act as a 'Blink' spell and not invoke any attacks of opportunity. Inhabiting your Blade can be done from any distance and without line of sight   Runes of Power
You can invoke a rune of power while outside the Blade. Every Rune is a bonus action   Refurbished Blade
While outside of the Blade, the you can repair it for 1d10+ wisdom bonus, this can be done as many times as the wisdom bonus per short rest   Runic Weapon
While outside of the Blade, you can summon a personal weapon as a bonus action, this weapon can be any type of their choice It deals 1d6 + lvl ( 2d6+lvl at level 6, 2d10+lvl at level 10, 3d12+lvl at level 16), and can be used with weapons feats. If the weapon is ranged, it will generate its own ammunition as needed   Runic Binding
If you are put to 0 hp while out side of their Blade, you instead return to your Blade and cannot leave it until you have completed a long rest. If the Blade is destroyed before the long rest, you will die with it. This can be used once every week.   Channeling
you are able to use a Rune of Power while inhabiting your blade once a day   Transcendence
Once a day you can inhabit any construct just as easily as you would your own Blade and other sentient creatures with some difficulty (They must make a DC 10 Charisma save). Inhabiting in this manner can last up to 5 days, but sentient creatures can retry their roll every 24 hours. While inhabiting sentient creatures, their consciousness is completely suppressed, you have access to all of their abilities and spells, but none of their memories, Their are few beings in existence that are not susceptible to this, even the Divines are not immune.  

Meta

The Ascended's spell slots work as a Warlocks would. 1 max spell slot per level. Each spell uses spell slots equal to its spell level. Spell Slots recharge after each encounter, or within 1 minute outside of combat   The Spell list that the Ascended chooses from is decided by their Blade subclass   Unless characters are told, there is no way for anyone but yourself to know that you are anything but a warforged while inside the Blade
Example of a Wultan Blade

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