Blade of Nature

Ascended Subclass

These Blades where made to harness all that nature had to offer.    

Feats

These Blades have runes carved into them that allows them to uses nature as a weapon and even control a secondary golem to assist them in combat     While using this Blade, you may choose spells from the Druid list   Familiar
You gain a golem familiar that is modeled after any medium or smaller animal. They are functionally the same as the Druid companions   Thorns
As a bonus action, make your Blade thick and thorned dissuading people from attacking. While active Raise AC by 1 and any melee attack made against you incurs 2 dmg to the attacker regardless if it hits or not (2 AC  and 2 x your wisdom bonus at level 3, 3 AC and 3 X your wisdom bonus at level 6, 4 AC and 4 x your wisdom bonus at level 9). This last 2 turns. You may use this as many times as you wisdom bonus per encounter   Natures Defender 
At level 3, as a bonus action you can increase the size of your familiar to Large and greatly increase its stats based on its current level. This last 2 turns. (4 turns at level 7, 8 turns at level 11, 15 turns at level 15) You may use this once per encounter   Restoration
At level 7, as an action you can can use natural energy to weave the wounds of yourself and allies back together. (heal lvl hp for 2 turns at level 7, heal lvl + wisdom bonus for 3 turns at level 12, heal lvl + x2 wis bonus for 4 turns at level 16, heal lvl + x3 wis bonus for 5 turns at level 19). This has a range of 40 ft. you may use this as many times as you wisdom bonus per short rest.   Infestation
At level 10 cause bramble and thorns to burst forth from targeted foe, causing them to bleed profusely. This last 3 turns (Deals lvl + 2d4 damage per turn at level 10, deals lvl + 2d8 damage per turn at level 13, deals lvl + 2d12 damage per turn at level 17, deals lvl + 2d20 damage per turn at level 20)

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