Mila Character in Fundekein | World Anvil
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Mila

Patron God of Chargrove Mila

Mila is the patron god of Chargrove. She Personally maintains a protective dome around the city making it impervious to outside attacks. Though she relies on others to keep everything inside safe. A fickle goddess whose help is as dependable as a cats attention.

Divine Domains

Has the intermediate portfolios of 'Time', 'Sand', and 'Games'

Tenets of Faith

  • "Time is a tool, wait, watch, plan, then act."
 
  • "Sand can flow as water or crush as rocks. Plan flexibly and strike hard."
 
  • "Life is but a game, don't let it be a boring one."

Holidays

27th of Nara, "Day of Ascension" a day her Cleric, and paladins, celebrate her ascension to Godhood

Divine Goals & Aspirations

She desires more followers, and has recently become more active in her interactions with other gods, either through diplomacy, subterfuge, or intrigue. She seems to have a grand plan at work

Physical Description

General Physical Condition

Most of the time she will maintain the form of a massive Gynosphinx, though she does a humanoid form for when her proper form is to 'glorious' for the situation

Mental characteristics

Personal history

Created as a guardian for a Sacred Treasure that is now in some unknown location, she guarded it for centuries before something happened to convince her that it was no longer worth it for her to do so and instead simply waited for mortals to stumble into her domain so that she could amuse herself with games and puzzles that she would subject them to, usually with the punishment for failing her games the loss of a significant amount of years potentially turning grown and seasoned adventures into toddlers when giving her the wrong answer.   She kept this up until three particular adventurers entered her domain separately   The first was Kal-Dez , who mistakenly entered her domain, and the only way out was to play her game, but when he told this arrangement , he surprised her by making her an offer instead of simply stealing away his years by playing these games, he would "entertain" her and offer up his soul instead, which she accepted and then let him leave of his own free will   The second was an Aarakocra paladin of Tosh'ok that wandered into her domain seeking the Sacred Treasure, when he failed all the games and stumbled into all the traps she set throughout her pyramid, she was baffled when not a single one of her abilities affected them due to his paladin skills. They simply marched into her central chamber and asked for the Sacred Treasure. Mila had no way to actually stop him and begrudgingly gave it up, deciding that it wasnt worth the hassle   The third person was Shirou , coming in hopes of finding a way to help his patron god become free from his bindings. But when he played Mila's games, he failed all of them and stole away his years, turning him into a 16 year old, and told him that he could continue if he wanted but warnd against it. Shirou left infuriated with Mila and without the help he was seeking   Mila had grown very fond of Kal-Dez and had even kept him alive through many deaths since she had possession of his soul making banter with him everytime he woke up in her domain again with a brand new body. While at first annoyed with the sphinx's constant mockery, Kal-Dez grew to like Mila and her veiled efforts to help him and be his friend.   Mila continued to help Kal-Dez, even agreeing to help him settle his debts and get his revenge of he could help her attain divinity, which he had agreed to. She continued to keep him alive through his struggles and when he got back to Chargrove and reclaimed his spot next to his then fiancè, Asgar , he used what resources he could to help Mila attain divinity   Before she reached divinity, Mercy staged a siege of Chargrove hoping to destroy the city and free them to march across the plains straight into the Eastlands. Mila agreed to use her magic to protect the city the best she could while Kal-Dez, Shirou, the paladin of Tosh'ok, and a Redspawn sorcerer went out to break the siege. As they did so, Mila was captured by the Daughters of Mercy, leaving Chargrove defenseless against the artillery bombardment that Mercy was doing to destroy the city. While Nier  and Shirou, distraced two of the Daughters of Mercy and the Paladin dealt with the army, Kal-Dez went to rescue Mila   Mercy had captured Mila to, not only let Chargrove burn, but to use her as a material in a ritual to summon an Aspect of Tiamat and ensure their victory in the war. Their plans had nearly worked, despite Mila pleading for her life, but Kal-Dez made a miraculous infiltration into the Mercy stronghold guarded by engineered demons and rescued Mila from her fate, and her only moment of emotional weakness thanked the newly crowned King of Chargrove for saving her as she wept.   After the siege was broken, Kal-Dez attained the materials needed to help Mila Ascend to Godhood, where she gained her first portfolio of Games. She continued to protect Chargrove with Kal-Dez as Shirou, the Paladin, and the Redspawn departed in an effort to end the war with Mercy.   [More to come]

Personality Characteristics

Motivation

Enjoys watching the world around her and is always looking for 'some thing interesting to watch'. She has incited drama just to see the outcome.

Likes & Dislikes

She likes having a clean domain   She does care about the people who she considers her followers   She likes going out of her way to mess with people, especially her 'Favorites'   she hates cleaning   She dislikes having to do any physical task herself, preferring to give the tasks to others

Virtues & Personality perks

She is extremely laid back and has no problem waiting for thing to happen when she thinks she'll like the outcome. Both factors give her an air of approachability

Vices & Personality flaws

It can be difficult to tell when she is being serious and making an attempt at joke for, most people. It is rare that she ever makes jokes   When a favor is requested of her that she considers 'lame' or 'not fun for her', she will frequently ask for a dubious task to be completed

Personality Quirks

While unknown to most, she is prone to picking 'Favorites' from among the people who talk to her


Divine Symbols & Sigils

     
Divine Classification
intermediate God
Current Location
Realm
Circumstances of Birth
Made by the God Tosh'ok
Children
Gender
Female
Eyes
Glittering Gold
Hair
Brown fur (Long Black Hair as humaniod)
Skin Tone/Pigmentation
Tanned (When assuming a human form)
Height
30ft (8'3")
Weight
1 Tonne (Either form, but variable)
Quotes & Catchphrases
"Just keep the show interesting for me"

Character Portrait image: by sryxi

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