Medium humanoid, human, lawful evil
Armor Class: 16 (Breastplate)
Hit Points: 16d6+36
Speed:
28 ft
Saving Throws: CON +6
Skills: Deception +5, Insight +4, Persuasion +5
Senses: Passive Perception 12
Languages: Common, Atheran
Challenge Rating: 5
Bonus Actions
Hex. Lord Pyke places a curse on a creature that you can see within range. Until the spell ends, Pyke deals an extra 1d6 necrotic damage to the target whenever he hits it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability.
Misty Step. Briefly surrounded by silvery mist, Lord Pyke teleports up to 30 feet to an unoccupied space that you can see.
Actions
Multiattack.
Lord Pyke makes two attacks.
Rapier.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.
Eldritch Blast.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 5 (1d8) force damage.
Mask of Many Faces.
Can cast Disguise Self at will.
Reactions
Parry.
Lord Pyke adds 2 to his AC against one melee attack that would hit him. To do so, Lord Pyke must see the attacker and be wielding a melee weapon.
Riposte.
When a creature misses with a melee attack roll, Lord Pyke may make a single melee attack as a reaction.[/]
Legendary Actions
Quick of Hand. Lord Pike can use his legendary action to regain his reaction. 1 per round.
Brand. Lord Pyke brands a target of his choice on a successful melee strike. Strikes with his rapier deal an additional 1d4 fire damage to the branded target. Lasts until the target is changed, dropped, or removed.
Lord Henry Pyke, is the ruler of a small area along the eastern coast of the Shattered Sea. Ruling several villages from his estate in County Corvec. He has a reputation of being a capable warrior, and shrewd diplomat.
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