Goblin
Bipedal upright intelligent goblinoids with green skin, large heads with pointed ears, red or black eyes, sharp teeth, and short claws. They live in large bands or family groups, dependent on the environment. They are crafty and cunning, loving games, collecting jewels, and amassing small comforts.
Goblin (Frigranden)
Type
Humanoid (goblin)
Ability Score Modifier
–2 Str, +2 Dex
Size
small
Speed
30 feet (20 feet for Cave Crawlers)
Language
Goblins speak Common and one other language.
Goblins with high intelligence can choose from Kenta, Chalibeth, Northern, Suvi, Draconic, Or'axun, Or'koan, and Elemental languages.
Goblins with high intelligence can choose from Kenta, Chalibeth, Northern, Suvi, Draconic, Or'axun, Or'koan, and Elemental languages.
- +1 size bonus to AC
- +1 size bonus on attack rolls
- –1 penalty to CMB and CMD
- +4 size bonus on Stealth
- Darkvision
- Fast Movement
- Cave Crawler: +8 racial bonus on Climb; Climb Speed 10 ft; -10 ft Land Speed; +4 racial bonus on Ride and Stealth.
- Junk Tinker: +2 racial bonus on drive and Craft checks without the proper tools.
- City Scavenger: +2 racial bonus on Perception and Survival; Survival used to forage in the city.
Basic Information
Ecology and Habitats
Goblins thrive in underground caverns and structures with access to water and venting to keep air circulating. They feel safest in tight spaces.
Dietary Needs and Habits
Primarily carnivorous, but they also enjoy fungus and pickled vegetables in stew.
Additional Information
Geographic Origin and Distribution
Goblin distribution is widespread in pockets which rarely interact with each other, all across Frigranden.
Perception and Sensory Capabilities
Sight, hearing, taste, touch, smell, rarely magical sense and ability.
Civilization and Culture
Beauty Ideals
For males: sharp teeth, shiny claws, and an expressive and raspy voice.
For females: heavyset, bright green, and wearing jewels.
Major Language Groups and Dialects
Goblin, Trade Common, others as needed by location.
Common Taboos
Repetition beyond 3 iterations.
Interspecies Relations and Assumptions
Goblins live and work in large groups for mutual protection from larger races and preditors. Goblins will trade for goods and services, especially with Orc tribes, but the goblins are usually getting the better end of the deal. Because they often expect poor treatment from larger races, they take every advantage they can.
Lifespan
40 years
Average Height
3' 5"
Body Tint, Colouring and Marking
Body tints range from pale green to emerald. Skin is often marked by warts, scars, and simple pictorial tattoos.
Related Organizations