Karym Azuratal
Small Halfling, Leader of an underground Organization, Any Non-lawful
Armor Class 17 (studded leather)
Hit Points 66 (12d6 + 24) 12d6+24
Speed:
25 ft
Saving Throws Dex +8, Cha +6
Skills Deception +6, Performance +6, Perception +6, Persuasion +6, Stealth +11, Survival +3
Senses passive Perception 16
Challenge Rating 7
Proficiency Bonus +3
Brave. Vellin has advantage on saving throws against being frightened.
Keen Sight. Vellin has advantage on Wisdom (Perception) checks that rely on sight.
Nimble Escape. Vellin can take the Disengage or Hide action as a bonus action on each of his turns.
Actions
Multiattack. Karym makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Shortbow. Ranged Weapon Attack: +8 to hit, ranged 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Deck of Illusions. Karym carries aDeck of Illusions, from which he can pull one card per day. Notes: 1. If not picking at random it is recommended to choose the "Joker" card. 2. If picked up by any Player Character treat this deck as having 2d8 cards left.
Bonus Actions
Feint. Karym tries to do a feinting attack against a target within 5ft. Karym's next attack roll against that target has advantage and if it hits, does an extra 7 (2d6) piercing damage.
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