Ogma's Balance
Ogma's Balance is a staff of great power, gifted only to those the Lord of Balance deems worthy.
Absorbing both light and dark essences from friends and foes alike Ogmas Balance is a magic item that could be both the savior of the party or its demise; balance is the key.
Dark essence is stolen from killed followers of darkness and will always try to escape.
Light essence is gifted when a light soul is killed/dies and brings balance to the dark.
The user must be able to see his foe and be within 60ft he/she may then expend its charges thusly:
One Dark charge deals 1d10 + your spellcasting level, necrotic damage but reduces your health by half the total damage done per charge.
One Light charge deals 1d10 + your spellcasting level, radiant damage but reduces your AC by 2 per charge
One balanced charge (1 light and 1 dark) deals 1d10 fire damage +x2 your Spell casting level and reduces your health by a quarter of the damage and your AC by 1 per charge
If you use a balanced charge you regain the health and AC in your next turn, if you use a light or dark charge on its own, health only comes back when you heal and AC comes back when you take a short rest.
Ogma seeks not to interfere with the way of things but to make sure balance is adhered to and no side has an unfair advantage. What is light without its shadow after all.
Therefore you may use as many charges as you want and stack their damage but should you use only Dark charges or light charges on their own roll a D100 and see if the souls that reside within take charge of your body:
1 charge on a 1
2 charge, on a 10 or lower
3 charges, on a 25 or lower
4 charges, on a 50 or lower
5 charges, on a 75 or lower
6 charges, on a 99 or lower
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