Mornathel Manor
Zinlen Mornathel and his family fled the underdark around roughly 95 years ago.
Those that accompanied him were his Bugbear and hobgoblin personel and a group of human slaves.
When they reached the surface they found an ideal place to start a new life in the eastern - outer edges of the kingdom of the buck.
Over the 95 years, it has grown to a small village of around 100 residents.
It was a group of Drow, Hobgoblins, Bugbears, kobolds and humans that started Mornathel Manor. At first nothing but a living shack and some tents, hidden near the foot of the mountain. Where the priority was just survive, fortunately, life in the underdark had made them resilient and they persevered through the struggle.
Slowly the tents became houses, the first living shack was rebuilt into the manor, and a new living shack was built, far more luxurious then the first. The walls were raised and Mornathel Manor started to look like it does today.
Government
Zinlen Mornathel has implemented a more marxist regime.
Even though nobody receives payment in gold for what work they might do. Everything that would be needed to survive is provided by the mornathel family.
Food, clothing, firewood, fresh water, should any of the residents require these, they can be collected in the supply quarters of the village.
This counts for all aspects of the village. However some responsibilities have been passed down to control the smaller day to day aspects.
Head of Provisions: Caitris Mornathel
Head of Security & Defense: Dorovan Enko
Head of Clergy: Ester Dromink
Head Hunter: Ryntial Greenbrush
Head of Production & Infrastructures: Alexander Baxter
Head of customs: Celina Bright
Defences
Mornathel Manor uses the mountain and the river has a form of natural barriers. it covers an area of roughly 2500 square feet.
The north and south sections have 35 feet Stone reinforced walls to protect it.
The weak spots within these walls would be where the gates would be located, there are 3 gates, one in the north wall, 1 in the south wall, and 1 more over the bridge, in the eastern wall.
Furthermore there is the guard barracks.
There are 20 guards are under employ that keep the watch over the surroundings of the village.
The different type of guards:
10 Bugbear
5 Hobgoblin
5 Half-Elf
additionally every resident of the village receives basic weapon & combat training. In times of crisis, every abled citizens will become a combatant, this means the following will be added to the defenses. The number of guards will be doubled(20B-10Hb-10He)
The clergy can provide 10 Clergy Healers
The Tinkering lab will provide 3 engineers, these are also responsible for the workings of the infrastructure of the village. There are 20 kobold couriers and 4 Kobold tavern guards that could be used aswell
5 Hobgoblin
5 Half-Elf
additionally every resident of the village receives basic weapon & combat training. In times of crisis, every abled citizens will become a combatant, this means the following will be added to the defenses. The number of guards will be doubled(20B-10Hb-10He)
The clergy can provide 10 Clergy Healers
The Tinkering lab will provide 3 engineers, these are also responsible for the workings of the infrastructure of the village. There are 20 kobold couriers and 4 Kobold tavern guards that could be used aswell
Industry & Trade
Mornathel manor thrives on the export of the Rappel Carp, The oil of the Spined Rappel Roach and in more recent years, Serpentine gems and jewelry.
These mines do not hold much iron ore however, so it relies on the import of iron ore from gale and the sparrows nest.
Additionally, it relies on the import of wheat from goldfield, this is however not essential to it's survival, since it can pull more then enough fish from the river.
These mines do not hold much iron ore however, so it relies on the import of iron ore from gale and the sparrows nest.
Additionally, it relies on the import of wheat from goldfield, this is however not essential to it's survival, since it can pull more then enough fish from the river.
Infrastructure
The Pull Up Bridge
The bridge was constructed 50 years ago by D. Baxter. The size of the bridge made it a real challenge, but the bridge is fully functional and can raise itself in order to provide passage for ships.
Heated water filtration
Designed by Alexander Baxter, it is a filtration system located neared the paved riverside on each side of the river. There are Chambers beneath the pavement that catch the water and guide them through passageways that have filter nets installed to clean out the larger debree, like sticks, leave, small rocks and dirt. This water then gets guided to large heated pots, there are 5 of these on the west bank of the river and 2 on the east. These boil the water clean and are then guided to the wells in the different quarters of the city.
Due to this system there is now a tunnel network beneath the village that allows engineers access to the pipes, cauldrons, etc for maintenance. Steam Powered Packaging Alexander Baxter implented in a later stage, the mechanism of steam power. It does not generate allot, but it is enough to power a few devices which are used in the logistic process for faster packaging. Cold Fish Storage Another of Baxter design, but this one only recent, around 6 years ago, Robin Baxter came up with a cooling system that will keep the fish frozen, allowing for much longer preservation. Spined Rappel Roach Aquarium Through Combining engineering and the arcane, Robin Baxter was able to create an aquarium that can replicate the living conditions required to sustain a living population of Spined Rappel Roach, The natural oil the fish produce within one of their glands is harvested from the fish. Kobold Logistics The kobold population of the village primarily handles transporting the goods around the village. The storage of the general supplies can be found beneath the manor. The kobolds have also made these their living quarters. each kobold family has their own space here and are comfortably furnished. The kobold couriers are fast & nimble and are efficient at transporting the different goods around the village.
Due to this system there is now a tunnel network beneath the village that allows engineers access to the pipes, cauldrons, etc for maintenance. Steam Powered Packaging Alexander Baxter implented in a later stage, the mechanism of steam power. It does not generate allot, but it is enough to power a few devices which are used in the logistic process for faster packaging. Cold Fish Storage Another of Baxter design, but this one only recent, around 6 years ago, Robin Baxter came up with a cooling system that will keep the fish frozen, allowing for much longer preservation. Spined Rappel Roach Aquarium Through Combining engineering and the arcane, Robin Baxter was able to create an aquarium that can replicate the living conditions required to sustain a living population of Spined Rappel Roach, The natural oil the fish produce within one of their glands is harvested from the fish. Kobold Logistics The kobold population of the village primarily handles transporting the goods around the village. The storage of the general supplies can be found beneath the manor. The kobolds have also made these their living quarters. each kobold family has their own space here and are comfortably furnished. The kobold couriers are fast & nimble and are efficient at transporting the different goods around the village.
Districts
Mornathel Manor
The large manor owned by the mornathel family, not only the mornathel family live within the manor.
They share the manor with a human family, Baxter, and a hobgoblin family, Dromink.
Workshop Quarters
The heart of production of the settlement, it's where raw materials get transformed into valuable tools for the settlement.
The forgemaster seems to be an orc, Orlea Uldro , a skilled blacksmith who moved into the village 10 years ago. The following buildings can be found here:Blacksmith
Masonry
Carpentry
Tinkering Lab
Warehouse(Raw material & produced goods)
Supply Quarters
This is where the residents can find anything they would possibly need, it's somewhat open square and center location has also made it the heart of the village, where residents will go to spend their free time.
The following buildings can be found here:
Food & water supply tent
General supply tent: Clothing, Cutlery, basic tools, wool, cloths, pelts etc.
Request Tent: For specific, less producible items like table's, chairs, etc. Or building repairs etc. Or luxury goods
The Aspiring Dragon Tavern: A tavern run by Dominik Dromink, the drinks here are free! Until Dominik says you've had enough, should you then become a problem. The kobolds will take care of you, and these ones have a dragon complex.
Living Shelter: The largest building within the living shelter, the largest of the village not counting the manor. Within one will find the church, the home of the elderly, the home for some of the children of the village, a home for the new residents of the village and it holds the infirmary for the sick.
Trade Dock
The place where the import and export of goods happen.
Not only can one find the dock itself, but there is also a custom's office which checks the inventory of the ships and trade manifests.
Residential Quarters
This is where most of the residents of the village of their homes. The center of these quarters is a large open field with a tree in the middle that blossoms pink leaves. the residents livestock and pets often graze this field.
Fishermens Dock
A large dock where the fishermen come to unload their catch.
The Spined Rappel Roach Aquarium can be found here.
Guard Barracks
Located over the bridge, it serves as the central command of the guard defenses of the village. 2 more guard houses are located within the village itself, both near the manor.
All of these come with a dungeon in which residents could take shelter in times of need. Should the village ever be at its most desperate, the dungeon bellow the main barracks is large enough to house the entire village and holds enough supplies to feed everyone for a week and 3 days.
Graveyard
In the northwestern corner of the village, near the foot of the mountain, the graveyard is located, the graves located in the shade of the surrounding tree's. In the center of the graveyard there is a statue erected:
Zindaro Mornathel, a plaque at the bottom of the statue reads: "Your sacrifice gave us life, we will prosper, if only to honor you"
The path of the graveyard, leads into a small cave opening. Within the cave there is a shrine located:
it is to a Kobold named Tohri, and placed there by Celina Bright , the plaque at the bottom reads: "You have always protected me, but now is your time to rest. So rest well my guardian, and maybe one day, he will find you here, waiting for him to return"
The forgemaster seems to be an orc, Orlea Uldro , a skilled blacksmith who moved into the village 10 years ago. The following buildings can be found here:
Tourism
Mornathel Manor does not support tourism.
The outsiders that show up at mornathel manor are the travelling merchants and occasionally someone who's looking for a new home.
Any visitors to mornathel manor will be housed in the living shelter.
Geography
Built on plain that stretches out half a mile from riverbank to mountainfoot. surrounded by a lightly forested hill landscape.
Natural Resources
The river provides bountyfull of fish, Plenty of Rappel carp to feed the village and use for trade. However the Spined Rappel Roach, a rare fish, unique to the location, produces oil for the use of tinkering.
A cave a bit south from the village holds a large amount Serpentine gems, a few iron veins and deep within the caves they had found a material known as Koadium. This last one has been mined out and fully removed.
Founding Date
223 ImpE
Founders
Type
Village
Population
Roughly 140
Owner/Ruler
Additional Rulers/Owners
Owning Organization
Comments