Armour: 14
hp: 45 (
7d8+15 )
Speed: 30ft., fly 30ft
Saving Throws:
Skills: Stealth +6, Passive Perception +12
Abilities:- Knowledge checks are made with advantage and any roll less than 10 can be treated as 10
- Attacks against it are made with disadvantage
- Targets within 10ft must make a DC 13 CHA saving throw or be stunned for 1D4 rounds. If they fail by 5 or more, then they are paralysed for d4 rounds instead.
- After dealing d6+4 slashing damage, the target is grappled
- Grappled targets suffer temporary d6 CHA damage and gains that amount to its CHA. Those targets regain charisma at the rate of one point per long rest, while light lose the stolen points at one point per hour.
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