Deepwater Harbor
The naturally sheltered, deepwater basin that gives Waterdeep both its name and its wealth is a bustling place. Its chill waters are kept fairly clean by the diligent work of the Guild of Watermen and the merfolk of Tharqualnaar. The mariners of the Guard control access to the harbor above the waves, using the retractable chain-nets and walls of the defensible harbor to bar entrance or exit by particular ships.
Deepwater Harbor is divided into two smaller harbors - the Great Harbor, through which commerce and transportation flows, and the Naval Harbor, restricted for the use of the navy. Two major islands, Stormhaven and Deepwater, enclose the harbor. Notable landmarks include Boatscrape Cove, where ships are beached to be cleaned of barnacles and worse; Deepwater Beach, where mermaids often come to sun and flirt with the guards; the Sea Stacks, sharp rocks that deter the close approach of sailing ships; and Umberlee's Cache, the subsea depression that leads to flooded caverns in the depths.
Waterdeep's sewers empty into the harbor at places covered with extremely large and strong gratings, regularly patrolled by bands of merfolk. The merfolk use catch-nets on poles to scoop and gather the debris into large tow-globes for transport far out to sea. The harbor's rocky, sloping bottom is thinly covered with mud, especially at the southern end of the harbor. It is kept free of plants and litter by the merfolk. Due to the cleanliness of the harbor and the undersea lighthouse known as Deepwater Beacon, there are no penalties to Spot checks beneath the harbor's surface.
Type
Ward
Location under
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