BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Sundabar

Sundabar is a city of stone, a frowning, no-nonsense fortress with little to delight the eye, and little welcome for the ambling sightseer. This is a place of work.
Volo's Guide to the North
 

Notable locations

 

Landmarks

  The Circle
A larger gathering space in the center of the surface city, The Circle hosts the permanent market stands as well as temporary bartering stalls that see dwarven trading goods from the east and imports from Silverymoon and further west available for exchange. In addition, the Master's Hall resides in the center of the Circle.   Everfire
Beneath the Undercity, the volcanic crag that provides the necessary fuel for the many forges burns unremittingly. With such a central role in the city's commerce and stability, the Everfire is perpetually guarded by an elite force of guards, the Vigilant.   Master's Hall
The seat of Sundabar's government, the Master's Hall, like much of the rest of the structures, is more like a fortress than a court, consisting of crowded towers and overbearing battlements.   Undercity
Home to the majority of Sundabar's citizens, the dwarves primarily keep to themselves below the surface city's bustling streets.  

Temples


  Halls of Everlasting Justice
With the breaking of ground in the early tenth century, the Halls of Everlasting Justice are one of the oldest structures of the city not part of the original stronghold. Honoring the Triad of Torm, Helm, and Tyr, the Halls are a massive construct of various temples, barracks, classrooms, courtyards, and other administrative spaces. The Halls also serve as the primary headquarters for the Knights of Holy Judgement, a Traidic order dedication to preserving justice and righteousness throughout the Sword Coast and Silver Marches.   While the Halls of Everlasting Justice is the only major temple, chapels and shrines to many other members of the pantheon can be found through the city. In particular, Lathander and Tempus are venerated throughout the surface city.  

Inns

  Baldiver's
Similar in appearance to an old castle, this quiet, spacious inn catered to the older, quieter clientele of the city. A retired adventurer himself, Baldiver offers reduced rates to those who call the road home.   Firestar Chariot
South of the Circle along Undle Lane, this lively inn was quite popular among Sundabar's younger bar patrons. The signage outside the inn features a pair of fire giants riding a flaming chariot into battle. A popular place for seeking the company of an escort or taking advantage of the sound proofed rooms above the common space.   Malshym's House
This clean, quiet inn featured a no-nonsense aesthetic, making it the preferred destination of many traveling merchants.   The Trumpet
On the expensive end of options in Sundabar, this discreet establishment was home to a number of adventuring companies. Innkeeper Gaurlar Darym and his staff maintain a sense of peace and calm in the inn, providing a place of genuine rest fo the many mercenaries and adventurers who make their stay in the Trumpet's luxurious quarters.   Lusty Wench
An inn located near a warehouse that was once the Anstruth, the old bard college.  

Taverns

  Halabar's Horn of Spirits
A filthy dive bar on Lanthalar street filled with broken furniture from the frequent fights and squabbles often spilling out into the streets.   Maiden at Midnight
This rather famous festhall was the only of its kind within the Circle of Sundabar. Though often crowded, the Maiden never feels as such thanks to a myriad of hanging tapestries and countless nooks and alcoves creating private spaces for the many guests. The Maiden featured the adventurer's often-favorite "trapdoor room" within its cellar.   Sighing Sylph
A locals bar through and through, the Sighing Sylph of Northwind street is considerably quieter than your average tavern as its patrons tend to be the type to drink and reflect rather than carry on boisterously. In terms of its decor or other elements, the bar is rather indistinguishable with the exception of a life-size wooden statue of an immodest sylph. Pranksters often carry away the statue only to place it somewhere provocative throughout the city or decorate it in various colors or cast spells on the statue so it insults or otherwise pesters passerby's.   Tabbard & Tankard
This tavern had the dubious distinction of being fairly overpriced, catering to nobles, scholars, and visiting officials who wish to purchase privacy along with their beverages. The walls are adorned with shields, cloaks, and sigildry of the patrons over the years, according to the barkeep.   Unshimble's Ugly Face
A rowdy tavern typically filled with apprentices, laborers, and squires who come to commiserate and potentially pick fights with the other surly, aching patrons. The tavern is named after the gigantic signboard of a goblin's head that adorned its entrance.  

Shops


  Sundabar featured some of the finest craftsmen of both the North, and all of Faerûn. Among these were master carpenters, wheelwrights, and of course, blacksmiths. The city housed the following shops:
  • Blackraven Wagons, Doors, and Shutters
  • Feldar's Wheels and Wagons
  • Furjur's Flying Carpet
  • Gullaxe's Stairs, Rails, Poles, Staves and Handles
  • Hammerlar's Fine Floors and Housework
  • Krystryn's Shelves
  • Larantarn's Chairs and Stools
  • The Lutery
  • Mith's Carved Whimsies and Woodcuts
  • Naeth's Nails, Pegs, Locks, and Other Woodfinery
  • Old Anvil Smithy
  • Old Block
  • Old Fireblower Pouch & Pipe Shop
  • Old Ornar's Beds and Tables
  • Shyndle's Lutes & Pipes
  • Thimm's Shingles, Shakes, and Finefinish Tabletops

Demographics

Prior to the War of Silver Marches
  • Humans 54%
  • Dwarves 33%
  • Gnomes 8%
  • Halflings 8%
  • Half-elves 1%
  • Others 1%
Following the War of Silver Marches
  • Dwarves 94%
  • Humans 3%
  • Other 2%

Government

At the time of the orcish invasion of the city, King Firehelm served as the ruler from the subterranean portion of the community. After his passing during the siege, the remaining dwarven community returned to their former manner of governance in having a forgemaster lead the city rather than a bloodline lineage of royalty. As the most skilled remaining craftsmen after retaking the city, Forgemaster Flamestoker leads the remnants of Sundabar.

Defences

Stone Shields
Sundabar's city watch and policing force, the Stone Shields report to the Watchblade and often received additional assistance from the Triadic knights of the Halls of Everlasting Justice.   Watchful
Reporting to the Watchblade, the Watchful serve as spies among local allies and scout the region for potential threats both on the surface level and in the Underdark trade routes.   Shieldsar
The primary defensive forces of the surface city, the Shieldsar consisted of approximately 2,000 infantry, archers, and mounted soldiers who patrolled the Vale.   The Vigilant
This small band of elite guards stand responsible for the defense of the Everfire. Almost always consisting of entirely dwarves, the Vigilant has on occasion also welcomed the most devoted followers of Helm from the surface city to join the ranks.   Other Defenses
In addition to the armed forces which serve Sundabar's citizens and interests, the city is guarded by a pair of ringed walls surrounding the city and Tarnar's Moat, a water-filled trench rumored to be filled with eels. Beyond the walls, the treeless and harsh land make a subtle approach of the city nigh impossible.

Industry & Trade

In addition to the finely crafted weapons forged in the Undercity, Sundabar is well regarded for the dozen or more expert woodworkers who annually compete for the honor of being the most revered in their unique craft. Whether it be furniture, wagons, floors, or custom projects, the woodwork in Sundabar fetches a great deal of coin and deservingly so.

Infrastructure

Before being destroyed, the surface portion of the city boasted cobblestone paved streets and a pair of well-maintained stone walls encircling the fortress city. Four gates and bridges led into the city: Swordsgate in the north, Eastgate in the northeast, Turnstone Gate in the southeast and Rivergate in the west.

Assets

The Everfire volcano rift discovered beneath the city serves the man forges built throughout the subterranean sections of Sundabar and also serves as a source of the enchantable weapons crafted by the forgemasters.

Guilds and Factions

Prior to the War of Silver Marches the Sundabar maintained membership in the Lord's Alliance who held a modest presence within the city. With the surface city's ruin and the alliance broken, guilds and factions have fallen away as the remaining dwarves focus on their collective rebuilding efforts.

RUINED SETTLEMENT
1493

Founding Date
-500 DR
Alternative Name(s)
Citadel Sundabarr
Population
Roughly Several Thousand
Inhabitant Demonym
Sundabarans

Comments

Please Login in order to comment!