Private Homes
- Ammathair Hawkfeather: Private Home, Sage
- Caladorn Cassalanter: Private Home
- Delzimmer Residence: Private Dwarven Home (Northern Swords Street)
- Haerun Mhammaster: Private Home
- Mirt's Mansion: A well-known landmark, this impressive keep is owned by an ex-adventurer.
- Larissa Neathal: Private Home
- Rudegar Majarra: Private Home
- Shyrrhr's House: Private Home: Shyrrhr, Lady of the Court
- Tolgar Anuvien: Private Home
Mage Residences
- Blackstaff Tower: The archmage of Waterdeep's residence, currently occupied by Khelben "Blackstaff" Arunsun. The structure seems to have no entry nor windows and is made entirely of dark stone towering over the docks.
- Syndra Wands Tower: Former Home of Syndra Wands (deceased)
Rentals
- Banderly Rooming House: A four-story boarding house kept by the Banderlys, two married women who pride themselves on providing good, clean, safe accommodations.
- Fair Winds: Rental Villa
- Heroes' Rest: Rental Villa, owned by House Melshimber
- Marblehearth: Rental Villa
- Sablehearth: Rental Townhouse (Northern Swords Street)
- Sapphire House: Inn, Rooming House
- Stormwatch: Rental Villa
Businesses
- Baltorr's Rare & Wondrous Treasures: Shop (Curios) and Warehouse. A curio and coin shop owned by an expert on coins and military markings.
- Crommor's Warehouse: Warehouse
- The Curious Past: Shop (Historical Curios & Books)
- Danimar Fine Wines: Shop (Wine) The Danimar family are one of the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. They do a brisk business in both the imported and domestic Melshimber vintages.
- Dathchant Engravings: Shop (Engraving services)
- Diloontier's Apothecary: Shop (Apothecary)
- The Golden Key: Shop (Locks) Ansilver the Locksmith (Southern Street of the Sword)
- Halambar Lute & Harps: Shop (Stringed Musical Instruments) The premiere place to find any stringed instrument of the Realms. It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity. (Southern Street of the Sword)
- Halls of Hilmer: Shop (Armor). Master Armorer Hilmer's shop is hard to miss due to its front of polished plate armor. He sells custom-made armor that is without parallel on the Sword Coast. The shop features practice rooms for trying out his armor. (Southern Street of the Sword)
- Hilmer Warehouse: Warehouse (Halls of Hilmer) (Southern Street of the Sword)
- Kreis' Fine Wine and Spirits: Import/Export (Spirits) An import business run by Tyrannus Adarbrent.
- Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment)
- The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
- Nureene's Marvelous Masks: Shop (Masks)
- Old Knot Shop: Shop (Sailing Gear)
- Olmhazan's Jewels: Shop (Jewelry)
- Paethier's Pipeweed: Shop (Tobacco)
- Phalantar's Philtres & Components: Shop (Herbs and Medicines) (4c). A small shop for medicinal herbs and ingredients for oils, perfumes and potions. It is said that Phalantar allegedly supports adventuring companies in exchange for the rare substances he sells here.
- Rebeleigh's Elegant Headware: Shop (Hats)
- Sorynth's Silverware: Shop (Silver Goods)
- "Sharkroar" Horth Sharlark's Broadsheets: Printer (Broadsheets)
- Velstrode the Venturer's: Shop: (Adventuring Goods)
Inns
- The Jade Jug: Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price.
- Lazy Dragon: A newly-established inn. (Old Temple)
- The Pampered Traveler:
- Sapphire House: An expensive rooming five-story house across Swords Street from Blackstaff Tower that has provided room and board for more than one of the Blackstaff's apprentices who found the Tower to be a little too confining. (Northern Swords Street)
- Wyrmbones Inn:
- The Yawning Portal: A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. There is a rope hoist that can be used to lower or raise those foolhardy enough to venture into Undermountain, at a cost of 1 gp per person. (Southern Castle Ward)
Taverns
- The Asp's Strike:
- The Blue Jack:
- The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
- The Crow's Nest: A modest but comfortable tavern; a favorite among the clerks, bureaucrats, and visitors of nearby Castle Waterdeep. (Southern Castle Ward)
- The Dragon's Head:
- The Elfstone: An old earthy tavern, with live trees in the walls and the bar, that caters to elves and half-elves, and is a rare source of such delicacies as elverquisst, guldathen nectar and maerlathen blue wine. (Southern Street of the Sword)
- The Empty Keg: A rough-and-tumble beer-hall. Later in the eve, it often sees visits from some of the unattached ladies from Mother Salinka's next door, looking to lure some of the drinkers back to their boudoirs. (Southern Castle Ward)
- The Flagon Dragon: A modest neighborhood pub renowned for its zzar (Waterdhavian mulled wine) and talyths (a palm-sized cracker with a thin slice of sausage on top, and a mixture of cheese, herbs, mashed root vegetables and other ingredients whose recipe is a house secret) (Northern Swords Street)
- The Mighty Manticore: An older friendly tavern with ample ale and light evening fare at affordable prices that attracts a loyal clientele of merchants at the close of day.
- The Quaffing Quaggoth:A dwarf-owned tavern and a growing favorite among the city's sailors, merchants and young nobles. The tavern is well-known for the house specialty: a thick-brewed stout mixed with an unknown liquor that is called the Quaggoth for its rumored ability to cure every hair on a quaggoth and then some.
- The Red-Eyed Owl: A comfortable, unimpressive local ale-house that is a favorite of the average Waterdhavian locals, well-loved for its cheap ale and heavily spiced coast chowder. (Southern Castle Ward)
- Sailor's Own: A crowded, dark, and dirty sailor's dive bar.
- The Singing Sword:
- The Sleepy Sylph: A popular tavern for visitors to Waterdeep, featuring driftglobe lights and scantily clad waitstaff dressed as fairies. (Southern Castle Ward)
Festhalls
- Blushing Nymph: An upscale brothel known for its exotic pleasures. (Southern Castle Ward)
- The Crawling Spider: A tavern for subterraneans that pine for their homes (as well as regulars who like the thrilling atmosphere), decorated as if underground with serving folk dressed as drow elves. Well known for its subterranean dancing floor, and the many small "caverns" that lead off of it whose dark recesses are best left alone by the curious. (Southern Street of the Sword)
- Genmura's Stage: A bawdy burlesque palace with two floors of small, cheap, stinking rooms above its taphall, Genmura's sees plenty of seedy sorts, criminals, dock hands, and sailors just come a'shore. (Old Temple).
- Jhural's Dance: Nowhere near as raucous as many festhalls, Jhrual prides himself on the seductive, intimate environment he fosters in his hall. Plenty of alcoves and nooks to hide in with someone in close company, all surrounding a stage where his festhall workers dance to advertise their wares. His festhall is also notable for its equal proportion of men and women performers. (Northern Swords Street)
- Lightsinger Theater:
- Mother Salinka's House of Pleasure: A shabby, low-coin festhall. (Southern Castle Ward)
- Mother Tathlorn's House of Pleasure & Healing:
- The Smiling Siren: A festhall that specializes in small plays and the hosting of traveling troupes (burlesque and otherwise). (Northern Street of Silver)
Temples
- The Font of Knowledge: Temple to Oghma.
- The Halls of Justice: Temple to Tyr.
- The House of Two Hands: Monastery to Tyr.
- The Pantheon Temple of the Seldarine: Temple to the Seldarine (Elven Gods).
- The Spires of Morning: Temple to Lathander. A walled garden compound with eight beautiful gilded towers that reflect Lathander's dawn. (Northern Swords Street)
City Buildings
Peaktop Aerie:
Headquarters for griffon mounts of City Guard.
Rorden Rialter Obyrdar is currently on duty at the Peaktop Aerie where the griffons are kept.
- Guard Barracks: City Guard Barracks (Southern Castle Ward)
- Guard Smithy: Smithy for City Guard
- Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. (15 Guard at all times)
- Palace Storage: Warehouses for Piergeiron's Palace
- Palace Stables: Stables for Piergeiron's Palace
- Palace Paddocks: Paddocks for Piergeiron's Palace
- Walking Statue: One of the eight known 90-foot-tall stone golems created by Khelben Arunsun to defend any gaps in Waterdeep's defenses, this regal figure stands at the Gull Leap cliff at the end of Julthoon Street.
- Watching Towers: Sentry Towers
- Piergeiron's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Piergeiron the Paladinson.
- Castle Waterdeep: Castle for the Masked Lords of Waterdeep and the Magistrates' Courts.
- Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower.
Guildhalls
- The House of Gems: Jeweller's Guild
- The Map House: Surveyors', Map and Chart-Makers Guild
- Fellowship Hall: Fellowship of Innkeepers. The headquarters of the Fellowship of Innkeepers that operates as a member-only inn one night a tenday.
- The Master Baker's Hall: Bakers' Guild (Southern Street of the Sword)
- Tower of the Order: Watchful Order of Magists & Protectors. A three-story stone tower surrounded by a fence of sparkling green lights that coalesce into Azuth's and Mystra's symbols, with the hand of Azuth over the tower door rumored to watch the tower and fire magic at any intruders.
- Guildhall of the Order: Solemn Order of Recognized Furriers & Woolmen
- Pewterers Guildhall: Pewterers & Casters Guild
- House of Fine Carvers: Fine Carvers Guild. The slate-roofed wooden base of the Fine Carvers Guild, easily found on the High Road with its frieze of carved animals and people, including Ahghairon and other First Lords.
- The Market Hall: Farmers and Grocers Guild
Alleys & Courts
- Cat Alley: this narrow twisting, turning passage was frequented years ago by a masked, rapier-wielding man of wealth who scared young women and cut away their garments but was never arrested.
- Elsambuls Lane: named for a long-dead priest of Mask and now one of the few areas with graffiti on its walls (they say Elsambul himself still leaves enigmatic messages and clues to hidden treasures on the walls!), it attracts many folk beyond simple curiosity seekers.
- Jesters Court: a courtyardfrequented now by hard-currency girls and minstrels that has also been a performance stage for jugglers and comics as well as a meeting place for eloping lovers.
- Sevenlamps Cut: named for seven fancy magical lamps placed here long ago by Ahghairon himself, this safe alley is the place to hire spellcasters (apprentice wizards and poor underpriests) for quick healing, curse removals, or some magical firepower for your latest excursion into Undermountain.
- Turnback Court: a lamplit, shallow alley at the end of Selduth Street that is used as a rallying point for watch and guard patrols both day and night.
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