People
The History of Forgotten Realms - A Home Brew Version so far
Netheril:
Once a mighty empire of magic-users who lived in floating cities, Netheril's downfall came from their hubris and overreliance on magic, leading to a catastrophic event that sent their cities crashing to the ground. The ruins of Netheril, scattered across the desert of Anauroch, are filled with arcane secrets and dangerous magics, a reminder of the might they once wielded and the dangers of magical overreach.
Myth Drannor:
This ancient city of the elves was a beacon of harmony and magical innovation. It fell during the Weeping War due to an invasion by demonic forces and internal treachery. Its ruins remain a hotspot for adventurers seeking its lost treasures and untapped magics, entangled with the danger lurking within its cursed boundaries.
Current Species & Cultures
Humans of Waterdeep:
As previously described, they form the backbone of one of the most politically and economically influential cities in the Forgotten Realms.
Elves of Evermeet:
Isolated yet majestic, elves work to preserve their culture against external and internal threats.
Dwarves of the Mithral Hall:
Stalwart and industrious, these dwarves are focused on reclaiming and securing their ancestral homes.
Halflings of the Greenfields:
Known for their resourcefulness and cheer, Halflings in the Greenfields live in peaceful, tight-knit communities, often overlooked by larger powers, which allows them a unique kind of freedom and self-sufficiency.
Gnomes of the Lantan:
The gnomes are ingenious inventors and tinkerers, with their society heavily relying on complex machinery and innovative magic-tech devices. Their islands are a hub for technological trade, attracting scholars and merchants.
Dragonborn of Tymanther:
Residing primarily in the nation of Tymanther, Dragonborn are proud and honor-bound, constantly struggling to establish their place in a world that views them with suspicion due to their draconic heritage.
Tieflings of the Bloodstone Lands:
Often shunned or mistrusted, Tieflings in the Bloodstone Lands have built a community where they leverage their innate abilities in magic and diplomacy to secure a place for themselves, often acting as mediators in conflicts between other races.
Needs & Relations
Humans of Waterdeep:
Require alliances to manage their diverse and dynamic city, relying on trade and political acumen to maintain their status.
Elves of Evermeet:
Depend on secrecy and ancient magics for protection, occasionally forming alliances with other races when their island kingdom faces threats that cannot be handled alone.
Dwarves of the Mithral Hall:
Need allies to defend against underdark threats and to trade with for supplies that are scarce underground.
Halflings of the Greenfields:
Often need protection from larger threats and thus rely on good relations with neighboring races, providing agricultural products in exchange.
Gnomes of the Lantan:
Their technological advancements make them valuable allies, but they need raw materials and protection agreements to safeguard their innovations and trade routes.
Dragonborn of Tymanther:
Seek acceptance and alliances to improve their geopolitical standing and protect their borders from hostile neighbors, often proving their worth and loyalty in military ventures.
Tieflings of the Bloodstone Lands:
Their survival depends on their ability to negotiate and carve niches in political and social structures, often serving as the bridge between more established powers.