Official Subclasses
Homebrew Subclasses
The following table contains the subclasses that do not abide by a singular archetype.
| Martial Archetype | Archetype Description | Source |
| Adventurer |
Resourceful survivors that excel at tackling a wide range of situations with preparation |
KLL |
| Alternate Champion |
Resourceful survivors that excel at tackling a wide range of situations with preparation |
KLL |
| Corsair |
Champions strive for perfection—exemplars of form and fitness, they represent masters of straightforward martial prowess |
VSS* |
| Crusader (LaserLlama) |
Those who fight for the gods without their explicit blessing |
LL* |
| Guerrilla |
Warriors marked by their determination and adaptability |
LL* |
| Living Crucible |
While most other fighters train in martial traditions or study the art of war, Living Crucibles hone their craft of alchemy and prepare their body to endure compounds poisonous to others |
GH* |
| Mage Hand Magus |
Manipulates a pair of mage hands to fight at range with levitating weapons |
VSS* |
| Master of Hounds |
Fighters who take up this mantle train Loyal Hounds to adventure by their side |
LL* |
| Swordsage |
Expert warriors who dedicate their lives to the art of war |
LL* |
| Tech Knight |
Focusing on the science of war as much as the art of war, this fighter uses dangerous new weapons and gadgets |
KCCC |
| Tinker Knight |
Augment their physical ability with mechanical inventions and innovative weaponry |
LL* |
| Toxic Avenger |
The Toxic Avenger is a creature of polar opposites, depending on the flow of chemicals running through their veins |
TTB* |
Brawler
Fighter subclasses that specialize in grappling, improvised weapons or unarmed strikes
| Martial Archetype | Archetype Description | Source |
| Brawler (Valdas) |
A bare-knuckle fighter that wrestles and delivers staggering punches |
VSS* |
| Brawler (Kibbles) |
A brawler is always armed and dangerous, they just don’t view themselves as limited to traditional options |
KLL |
| Martial Artist |
Whether masters of hand-to-hand combat or street fighters, these warriors are peak physical specimens. |
LL* |
Caster
Fighter subclasses that grant them the ability to cast spells
| Martial Archetype | Archetype Description | Source |
| Crusader (Kibble) |
Crusaders wield powers that let them protect themselves from the evils of their foes and purge that which defies them |
KLL |
| Crusader (Ultimate) |
Archetypal Crusaders faithfully execute the will and enforce the ideologies of their deities, their martial prowess augmented by divine magic |
UAH |
| Green Knight |
The Green Knight is a fighter who draws on the power of nature to imbue their attacks with the strength of the earth itself |
KLL |
| Spiritsworn |
A Spiritsworn fighter is one that masters their martial prowess in tandem with a special spirit weapon |
KLL |
| Witch Knight |
Those willing to give up anything, are often approached by Eldritch Powers, beings of otherworldly might |
LL* |
Damage
Fighter subclasses focused on dealing damage
| Martial Archetype | Archetype Description | Source |
| Celestial Lancer |
Leaps dozens of feet into the sky and comes crashing down, lance first |
VSS* |
| Gladiator |
You’ve turned life or death combat into a form of entertainment |
UAH |
| Marksman |
Marksmen dedicate themselves to be masters of ranged weapons |
LL* |
| Sniper |
Firing shots from afar, with dangerous traps to protect their flanks or cover an escape route, each of the sniper's shots is precise, calculated, and deadly |
RJ |
Support
Fighter subclasses that focus on supporting their team
| Martial Archetype | Archetype Description | Source |
| Commander |
Warriors who lead their soldiers from the front |
LL* |
| Quartermaster |
Supportive warriors strive to help their allies reach their full potential |
LL* |
| Seafarer |
The seafarer is not always the most practiced fighter, but what they lack in expertise they make up for in camaraderie |
UAH |
Tank
Fighter subclasses that help reduce the damage you or your party takes
| Martial Archetype | Archetype Description | Source |
| Armiger |
Armigers take pride in their armor and learn to use it to deflect attacks that might otherwise prove lethal |
UAH |
| Bone Knight |
Manipulates their skeleton to sprout weapons and armor of bone |
VSS* |
| Bulwark Warrior |
Endurance and strength are primary skills of these warriors, they are prepared to take lethal strikes for their compatriots |
GH* |
| Guardian |
Elite defensive warriors whose strengths shine while fighting side by side with their allies |
LL* |
| Stalwart |
As the first line of defence, the Stalwart is also able to protect nearby allies by putting their whole body on the line |
S12 |
Below Average Homebrew
The following are homebrew subclasses that, while they miss the mark on balance, offer interesting role playing alternatives. Speak with your GM if they are comfortable using or modifying these subclasses.
| Martial Archetype | Archetype Description | Balance | Source |
| Combat Medic |
A Combat Medic knows how to create carnage as well as any other fighter, but also learns to deal with the aftermath |
Not enough healing to be worth a subclass |
UAH |
| Discordant |
In battle, blades clash and ring, shields break and snap, warriors yell and scream, and beneath it all, the sound of violence reigns supreme |
Book keeping |
CoFS:A* |
| Drifter |
These solitary warriors can be found wandering from town to town, making a living hunting bounties - whether they be man, beast, or monster |
Underpowered |
LL* |
| Dungeoneer |
A veteran of dungeon survival that knows every trick in the book |
Underpowered |
VSS* |
| Timeless Monumental |
Wandering between worlds, a massive fortress known as the Eternal Citadel collects forlorn travelers, hermits, and sole
survivors to work in its service |
Underpowered |
CoFS:A* |
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