Technomancer’s Textbook
This book is a complete supplemental that provides everything the DM and players need to run a campaign in a cyberpunk setting. If you’ve been itching to play a game with neon-stained streets, big guns, fast cars, and low life scum, but prefer the D&D playstyle, then look no further.
This 280 page book includes:
- 14 subclasses, one for each class (now including Blood Hunter)
- 15 backgrounds suitable for a cyberpunk or modern setting
- A variety of feats, fighting styles, warlock invocations, and artificer infusions
- 22 firearms, with special firearm properties and accessories
- Numerous cybernetic implants and augments for surgical customization
- A multitude of magical items and technologically themed spells
- 86 creatures, including many humanoid NPCs, varying from street samurai to pop icons
- 49 land, air, and water vehicles, from police cars to attack helicopters
- 30 artificial intelligences, from the security mastermind to the glitched god
- Templates for creating sentient vehicles, radioactive monsters, robotic drones
- Rules for potent drugs, and the inevitable addiction
- A diverse set of technology and hacking rules
- Grenades, rocket launchers, and explosive barrels and much more
- A small set of addendums onto the original book
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