Two-Shaper
Two Green-Joy Tail-Child Shaper (a.k.a. Two-Shaper)
Character Description
A second child of wealthy parents who lost their first, Two-Shaper grew up deeply loved and spoiled rotten. Like many of his species Two-Shaper is a savant with both digital and analogue machinery, and his parents spared no expense fostering his gift. Two-Shaper attended high-quality schools and apprenticed under Fourteen-Major, a legendary mechanist and technologist.
During the Unity takeover of Engineer space the Shaper family lost control of Seven-Homeworld's tungsten mines, and though they were technically allowed to remain within the Empire they lost much of their station. Embittered by his parents ignominy, Two-Shaper started to work with the resistance. Once captured he was forced to labor in the mines his parents once owned
Despite his connections, Two-Shaper served his entire sentence in the mines, surviving through little more than luck, and re-earned citizenship within the Empire. Not wishing to cross imperial law again, he fled for the Fringe settling on Dapus V and opening a small mechanic shop. Like many others in the Fringe, when he failed to make ends meet through legitmate business, he turned to crime - organizing bank heists and hits on the local Unity authorities.
Game Details
Ability Scores
Special:
- If rolling to repair a damaged item, add +1.
- Engineers can never have a Toughness exeeding 4, even with eqiupment bonuses.
- Advanced Mechanic Training: If your ship is in need of Repairs you may repair +1 Hull Point of damage every campaign turn (2 total).
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