Ubunk Fiddler
Small Forest Gnome, Cleric 8, Neutral Good
Armor Class 11
Hit Points 36 (8d6+8)
Speed:
25 ft
Saving Throws Wisdom +8 1d20+8 , Charisma +5 1d20+5
Skills Acrobatics +4
1d20+4
, History +9
1d20+9
, Insight +8
1d20+8
, Medicine +8
1d20+8
, Performance +5
1d20+5
, Religion +9
1d20+9
Senses darkvision 60 ft., passive Perception 15
Languages Gnomish, Smigrin, Celestial, Dwarvish; can speak with Small and Tiny beasts
Challenge Rating 5 (1,800 XP)
Spellcasting. Ubunk is a level 8 spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), except for Minor Illusion, which is based on his Intelligence (spell save DC 14, +6 to hit with spell attacks). 1d20+8 Ubunk has the following cleric spells prepared:
Cantrips: Guidance, Mending, Minor Illusion, Sacred Flame, Thaumaturgy
1st level (4/day): Bless, Ceremony [R], Healing Word, Identify [R], Sanctuary
2nd level (3/day): Augury [R], Calm Emotions, Lesser Restoration, Suggestion, Zone of Truth
3rd level (3/day): Clairvoyance, Nondetection, Revivify, Sending, Speak with Dead, Tongues
4th level (2/day): Arcane Eye, Divination [R], Freedom of Movement
Gnome Cunning. Ubunk has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Tool Proficiencies. Disguise kit (+5 Charisma checks) 1d20+5 , Lyre (+5 Charisma checks) 1d20+5
Channel Divinity: Harness Divine Power. As a bonus action, Ubunk can touch his holy symbol, utter a prayer, and regain one expended 1st-level spell slot. Ubunk can use Channel Divinity twice, and regains these uses when he finishes a short or long rest.
Blessed Strikes. When a creature takes damage from one of Ubunk's spells or weapon attacks, he can also deal 4 1d8 radiant damage to that creature. Once he deals this damage, he can't use this feature again until the start of his next turn.
Alert. Ubunk gains a +5 bonus to initiative, for a total initiative roll of 1d20+6 . He can't be surprised while he is conscious, and other creatures don’t gain advantage on attack rolls against him as a result of being unseen by him.
Boots of Speed*. Ubunk can use a bonus action and click his boots' heels together. The boots double his walking speed, and any creature that makes an opportunity attack against him has disadvantage on the attack roll. If he clicks his heels together again, he ends the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until Ubunk finishes a long rest.
Amulet of Proof against Detection and Location*. While wearing this amulet, Ubunk is hidden from divination magic. He can't be targeted by such magic or perceived through magical scrying sensors.
Instrument of the Bards: Fochlucan Bandore*. Ubunk can attune this item as if he were a bard. He can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
The Fochlucan bandore can be used to cast the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, and Speak with Animals. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use Ubunk's spellcasting ability and spell save DC.
Staff of Adornment. If Ubunk places an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in his possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, Ubunk can make one or more of the objects slowly spin or turn in place.
Actions
Channel Divinity: Turn Undead. Ubunk presents his holy symbol and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet of him must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. If it has a CR of 1/2 or less, it is destroyed instead of turned. Ubunk can use Channel Divinity twice, and regains these uses when he finishes a short or long rest.
Channel Divinity: Knowledge of the Ages. Ubunk chooses one skill or tool. For 10 minutes, he has proficiency with the chosen skill or tool. Ubunk can use Channel Divinity twice, and regains these uses when he finishes a short or long rest.
Staff. Melee weapon attack: +1 to hit, reach 5 ft., one target. 1d20+1 Hit: 1 1d6-2 bludgeoning damage, or 2 1d8-2 bludgeoning damage if wielded in two hands.
Staff with Shillelagh. Melee weapon attack: +8 to hit, reach 5 ft., one target. 1d20+8 Hit: 9 1d8+5 bludgeoning damage.
Figurine of Wondrous Power: Silver Raven. Ubunk speaks a command word and throws this figurine to a point on the ground within 60 feet of him. The figurine becomes a living raven. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a raven. The raven is friendly to Ubunk and his companions. It understands his languages and obeys his spoken commands, and he can cast Animal Messenger on it at will. If he issues no commands, the creature defends itself but takes no other actions. The raven exists for up to 12 hours. At the end of the duration, the raven reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if Ubunk uses an action to speak the command word again while touching it. When the raven becomes a figurine again, its property can't be used again until two days have passed.
Reactions
Fade Away. Once per short rest, immediately after he takes damage, Ubunk can use a reaction to magically become invisible until the end of his next turn or until he attacks, deals damage, or forces someone to make a saving throw.
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