Paroran
Culture
Culture and cultural heritage
Clergy/Leadership
Structure
The religious heirarchy is branching, strong, and religious roles are specialized. Primary functions are to foretell/prophesy, heal the sick, and sometimes talk to the dead.
Clergy
Clergy are widow/ers who are military and possessing a specific ability. To join a religious order requires being appointed by religious leaders, and more rarely appointed by political leaders.
Lifestyle
The average clergical lifestyle is ascetic, although some live in a solitary manner. Clergy are expected to be celibate, and display their status with stylized clothing, and more rarely a special uniform.
Structure
The religious heirarchy is branching, strong, and religious roles are specialized. Primary functions are to foretell/prophesy, heal the sick, and sometimes talk to the dead.
Clergy
Clergy are widow/ers who are military and possessing a specific ability. To join a religious order requires being appointed by religious leaders, and more rarely appointed by political leaders.
Lifestyle
The average clergical lifestyle is ascetic, although some live in a solitary manner. Clergy are expected to be celibate, and display their status with stylized clothing, and more rarely a special uniform.
Shared customary codes and values
A young boy is most likely to be given a book while a girl is most likely to be given a costume.
Education in is strictly optional.
Education in is strictly optional.
Common Etiquette rules
Good people are expected to be faithful and pious.
Evil is defined as negligence, blasphemy, and sloth.
Greed is the worst vice or flaw.
Taboo subjects are bodily functions, wearing certain colors, but never eating certain animals.
The spirit world includes evil spirits, folk magic, and sometimes benevolent nature spirits. The average person avoids any spirits, and often greatly fears them.
Outsiders are usually feared, but never mistrusted.
Evil is defined as negligence, blasphemy, and sloth.
Greed is the worst vice or flaw.
Taboo subjects are bodily functions, wearing certain colors, but never eating certain animals.
The spirit world includes evil spirits, folk magic, and sometimes benevolent nature spirits. The average person avoids any spirits, and often greatly fears them.
Outsiders are usually feared, but never mistrusted.
Common Dress code
Current Fashion: This fashion features spartan, billowing grey-green and blue-green garments. Tops are typically short sleeved with high necklines. Shorts and slippers are also customary. Masks are popular accessories. Buttons and leather and flax are staples of the style. Dark violet, vibrant blue, and deep red are also common colors. Nobles and commoners wear very different clothing.
Art & Architecture
The highest art forms are woodworking, beadwork, and more rarely papermaking.
Should an artist creates a very offensive work, it is destroyed and the artist is punished.
Should an artist creates a very offensive work, it is destroyed and the artist is punished.
Common Customs, traditions and rituals
They place a high value on the food gatherers - the farmers/gatherers/hunters/fishers
Prayers
The divine will always hear a woman's petition.
The divine is more likely to speak to military leaders.
The divine is less likely to speak in healing rituals.
Rituals
Rituals are occasionally quiet, private, and take place by a natural landmark.
Participants must be above a certain social rank.
Preparation involves self-sacrifice, self-denial, and artifact preparation.
Rituals include specific movements, initiated priests, and sometimes elected priests.
The ritual calendar is set according to the tides. Rituals begin at twilight and occasionally last three days.
Symbols
The most important symbol consists of a knot and a ranged weapon. Lesser symbols are a crescent moon and 3 interlocking shapes.
The most common liturgical colors are burnt sienna and venetian red. The highest religious ranks wear puce, and mauve is reserved for holy days.
Holy Days
There are 33 holy days in a calendar year. 22 holy days focus on new priests. 8 holy days celebrate past victories.
Celebrations usually include theater troupes/shows and private family celebrations, and not public sentencing.
Prayers
The divine will always hear a woman's petition.
The divine is more likely to speak to military leaders.
The divine is less likely to speak in healing rituals.
Rituals
Rituals are occasionally quiet, private, and take place by a natural landmark.
Participants must be above a certain social rank.
Preparation involves self-sacrifice, self-denial, and artifact preparation.
Rituals include specific movements, initiated priests, and sometimes elected priests.
The ritual calendar is set according to the tides. Rituals begin at twilight and occasionally last three days.
Symbols
The most important symbol consists of a knot and a ranged weapon. Lesser symbols are a crescent moon and 3 interlocking shapes.
The most common liturgical colors are burnt sienna and venetian red. The highest religious ranks wear puce, and mauve is reserved for holy days.
Holy Days
There are 33 holy days in a calendar year. 22 holy days focus on new priests. 8 holy days celebrate past victories.
Celebrations usually include theater troupes/shows and private family celebrations, and not public sentencing.
Coming of Age Rites
Coming-of-age rites require promotion to a certain military rank, defeating an opponent in a fight, and more rarely leading a public ceremony.
Funerary and Memorial customs
They view their dead with reverence. Death rites require extensive eulogies, more than 2 days seclusion for kin, and more rarely dividing up property. Bodies are burned on a pyre.
Common Taboos
Suicide is something they don't talk about.
Common Myths and Legends
The system is polytheistic. The divine is considered matriarchial, and follows a heroic/mythic model.
Origins
The world was created when land emerged from the waters, and humans were made from fire.
It is heresy to say humans were made from light, or from fallen deities.
Major Deities
the Young goddess
the Reborn deities
the Fish god
the Sculptor goddess
the Navigator goddess
the Steel goddess
the Desire god
the Courier goddess
the Secret goddess
Minor Deities
goddess of Typhoons
god of Mapmaking
goddess of Day
deities of Politics
god of Memory
deities of the Sky
deities of Curriering
goddess of the Harvest
deities of Thunder
god of Midwives
god of Warfare
god of Architecture
god of Light
god of the Oceans
goddess of Bridge-building
deities of Disease
goddess of Darkness
deities of Beggars
The Elevated 5 teachers
5 prophets
19 deified humans
Afterlife
Life after death is different, depending on the person's life, although minor sects say the afterlife is a fiery pit for all souls.
The afterlife can be reached by living humans.
Principles
In general, the religion is focused on community fellowship, helping others, and to a lesser degree, advancing knowledge.
On a personal level, people focus on spiritual growth, self-control, and sometimes avoiding divine wrath.
Origins
The world was created when land emerged from the waters, and humans were made from fire.
It is heresy to say humans were made from light, or from fallen deities.
Major Deities
the Young goddess
the Reborn deities
the Fish god
the Sculptor goddess
the Navigator goddess
the Steel goddess
the Desire god
the Courier goddess
the Secret goddess
Minor Deities
goddess of Typhoons
god of Mapmaking
goddess of Day
deities of Politics
god of Memory
deities of the Sky
deities of Curriering
goddess of the Harvest
deities of Thunder
god of Midwives
god of Warfare
god of Architecture
god of Light
god of the Oceans
goddess of Bridge-building
deities of Disease
goddess of Darkness
deities of Beggars
The Elevated 5 teachers
5 prophets
19 deified humans
Afterlife
Life after death is different, depending on the person's life, although minor sects say the afterlife is a fiery pit for all souls.
The afterlife can be reached by living humans.
Principles
In general, the religion is focused on community fellowship, helping others, and to a lesser degree, advancing knowledge.
On a personal level, people focus on spiritual growth, self-control, and sometimes avoiding divine wrath.
Historical figures
Ideals
Courtship Ideals
Marriage is between up to 7 people, only done once a lifetime, and more rarely between people of the same social class.
Initiating or arranging a marriage is usually a elder's role, and not a feminine role. Marriages usually include symbolic protests from kin, and not 4 days of seclusion beforehand.
Initiating or arranging a marriage is usually a elder's role, and not a feminine role. Marriages usually include symbolic protests from kin, and not 4 days of seclusion beforehand.
Relationship Ideals
Polyandry (one woman + multiple men)
Encompassed species
Related Organizations
Related Items
Related Myths
Languages spoken
Related Locations
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