Magi Organization in Feralia | World Anvil

Magi

Structure

There are seven ranks withing the Magi that are the same regardless of which discipline a magi belongs to. From highest to lowest:
1. Kenyovarda
2. Adjuthen
3. Vasutraan
4. Tougvarda
5. Fedaami
6. Glevyaw
7. Dayedko

  Disciplines
The Magi fall into one of five different disciplines. Each one is designated by a distinct colour of uniform or robe that they wear.

  White Magi are healers.
Blue Magi are scholars.
Grey Magi are alchemists.
Red Magi are battle mages.
Green Magi are nature mages.

Public Agenda

Magic is generally considered a pursuit of the upper class as they’re the only ones who can really spare the extensive time to study it. That’s not to say that there aren’t and lower class or peasant magi, but they’re certainly in the minority.

  The most common magi are the White and Green.
There’s a great deal of demand for the services of the healer magi. As such, they tend to be itinerant in the early stages of their training, settling down in a town in their middle years, usually to train an apprentice. White and Red magi aren’t fond of each other.
  Green magi are useful in rural areas, which makes up most of Feralia. They help predict weather and they make excellent animal trainers. If a town is lucky enough to have one in residence they have a significant reduction in wild animal attacks.
  The scholarly blue magi aren’t often seen outside of cities and large towns where they can safely study. When they need to travel they do so while accompanied by at least one red magi.
  The rare grey magi aren’t permitted to travel outside of the capital cities due to their rarity. They spend a lot of time working with the white magi concocting remedies as well as turning otherwise worthless scraps of material into something more valuable. It takes a significant amount of material to make a small amount of something better as well as a great deal of energy, so these magi are well cared for by their country’s rulers.
  Battle magi spend a great deal of their time working with the armies, learning how to best use their magic to enhance the effectiveness of the soldiers, whether that be to protect them with magical shields or using magic as a part of their combat tactics.

Assets

Where does magic come from?
Magic isn’t an innate ability to the Ferali. It requires a great deal of patience and study to learn. High skill with magic is seen as a sign of favour from the gods.

  Who can do magic?
Anyone with enough time and patience can learn how to use it, but since more people on Feralia spend their time farming or working a trade, magic is generally seen as a pursuit exclusive to the upper classes.

  How do you use magic?
Magic is triggered through a combination of key words and hand gestures. Simple spells, such as lighting a candle, could be accomplished with a simple gesture or by utilizing the key word. Higher level magic requires both.

  What can't magic do?
No Magi can work outside of their discipline. A white magi couldn’t use combat magic, nor could an alchemist commune with animals. Limitations of body (and soul): Magic is exhausting and causes a drain on the body. It takes years of practice to build up the ability to use it without being completely exhausted. Physical exercise is recommended to help with that. Using too much magic for too long or trying a spell that’s too strong for where you’re at can make you very ill or even kill you.
Geometric growth of complexity: Lower level magic has simple gestures and key words. Higher powered magic has increasingly more complex gestures and phrases to make them work.
Range of magic: All spells have a general range of effectiveness, ranging away from the caster. This range increases slightly with the power and experience of the individual magi. A first year student casting a fireball wouldn’t be able to send it as far as someone who’d been practicing that same spell for twenty years.
Nothing appears from thin air: The only discipline capable of turning one thing into another are the grey magi. It’s a difficult discipline to get into and requires the most study. As such, grey magi are highly prized.
We don't know everything: The blue magi dedicate their lives to learning not only about the past and recording the present but to studying magic and learning new ways to use it.

History

Whenever there's a strange occurrence, the magi are inevitably called upon. White magi are summoned to help with outbreaks of plague and illness. Green magi help with drought, animal infestations, and other such nature related occurrences.

  The scholarly blue magi often assist all branches of the school to see if there may be a historical reason for things to be happening, but they also keep track of things that have happened and have helped reduce the damage from major disasters.

  The grey magi work tirelessly to increase the wealth of their respective kingdoms and are rarely called upon in a crisis.
  The brave red magi train to help defend their kingdoms.
  When the slimes were first discovered in Meadowcove Fields in 392, it was a contingent of Blue Magi who were eventually called upon to study these creatures. Eventually, they asked the Green Magi to assist them as it was clear that more assistance was needed. The study is ongoing.

Knowledge, Discipline, Study

Type
Guild, Mages
Alternative Names
Spellcaster
Demonym
Official Languages
Related Ranks & Titles
Controlled Territories

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