Medium Humanoid, Any
Tracker. The scout has advantage on survival checks to track any undead or any humanoid foe. Wanderer. During a short rest the scout can find food and fresh water for him, provided that the land has such things.
Multiattack. The Scout makes two weapon melee attacks or two ranged attacks. Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage. Properties: Finesse, Light Longbow. Ranged Weapon Attack: +5 to hit, range 150/600ft, one target. Hit: 6 (1d8 + 2) piercing damage. Properties: Ammunition: 50, range 150/600ft, Heavy, Two-handed Pixiepuff Arrows: 10. These arrows have been coated with puffpowder, making each attack count as magical. In addition, if an undead creature is hit with a pixiepuff arrow, it must succeed on a Constitution saving throw against DC 14 or it takes an additional 9 (3d4) radiant damage and becomes stunned until the end of its next turn.
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