Werewolf Species in Felstadt | World Anvil

Werewolf

"The company of the Black Moon--they used to be adventurers loyal to the realm. Now they roam the woods as a pack of Werewolves. The king has promised estates, titles, and gold to anyone who can undo the curse afflicting them. I, for one, have no interest in such rewards."
-Thornstaff
  A Werewolf is a humanoid cursed with a variant of Lycanthropy that transforms them into the form of a wolf. Once it is under the effect of the curse, a Werewolf will gain heightened senses, a fiery temper, and a tendency to eat rare meat even in its humanoid form. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far--a furred and well-muscled humanoid body topped by a ravening wolf's head. A Werewolf can wield weapons in its hybrid form, though many prefer to tear foes apart with their powerful claws and bite.   Most Werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family, while those that embrace it fear discovery and the consequences of their murderous acts. In the wild, Werewolves form packs that also include wolves and Direwolves.  

Historical Figures

  Markaya of Ivargrad

Werewolf CR: 3

Medium humanoid (human, shapechanger), any chaotic
Armor Class: 11 (in human form), 12 (in wolf or hybrid form)
Hit Points: 58
Speed: 30 ft

STR

15 +2

DEX

13 +1

CON

14 +2

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills: Perception. +4
Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks not made with Silvered Weapons
Senses:   Passive Perception. 14   Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Languages: Common
Challenge Rating: 3

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.   Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.   Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage.   Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) piercing damage. two handed   Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.   Spear (Humanoid Form Only). Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one creature. Hit: (1d6 + 2) piercing damage.