Satyrs
MPMM p29
Satyr
Of all the creatures of Morishima, only the satyrs dare to live amongst the brutal minotaurs. Less muscular, they survive with merely their wits and a bit of whimsy. One might assume the battlefield is no place for such lithe and frail creatures, until they see the satyrs maliciously dancing and singing to the orchestra of combat.
Ignoble Pranksters
Generally, they look similar to humans, with a range of builds and features. But their goat-like horns, pointed ears, and furred lower bodies sharply distinguish them. Satyrs' solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms. Some satyrs are coated in a much bigger coat of fur completely, resembling goats more than humans.
Satyrs have always been of a strange mischievous breed, few making the connection between the minotaurs and their comparatively petite brethren. That is until they see a satyr reveling and drinking away to their heart’s content. Bounding and rumbling in a storm of uncontained chaos, satyrs are just as vicious as a sharkfolk in blood filled water. In times past, during the ancient raids of the minotaurs, they say that one could tell doom was coming when the wind whistled. This was in reference to the cacophony of satyrs playing their flutes and ocarinas. Satyrs were just as important in these raids, picking the aftermath clean with a smile and a toast as they trampled fallen corpses.
Today satyrs continue to cause a ruckus, never content with the boring ennui of modern life. They often join in the many gangs of the tabaxi as informants, or as lookouts for pirate crews, never partaking directly in the action, yet always sharing in the spoils. Those few satyrs that choose to follow the law try to bend it to their will as much as possible. They may engage in more bureaucratic crimes, such as tax evasion or forgery.
Satyr Names
A satyr's name is as playful and mischievous as they are, and each one is given when a satyr's personality shines through. Most satyrs also give each other nicknames.
Female Names: Aliki, Avra, Chara, Dafni, Eirini, Elpida, Irini, Kaiti, Lia, Niki, Tasia, Xeni, Yanna, Zoi
Male Names: Alekos, Dimi, Filippos, Ilias, Kyriakos, Neofytos, Omiros, Pantelis, Spyro, Takis, Zenon
Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes
Ram. You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Prankster's Lullaby. Using your spiritual wiles and magic, you may attempt to lull an unsuspecting target into a peaceful dream. As an action, select a number of creatures equal to your proficiency bonus within 30 feet. Those creatures must succeed on Charisma saving throw or fall into a hypnotic spell and be stunned for up to 1 minute. They instantly awaken if they take any damage, or another creature uses an action to wake them up. A creature is immune to this effect if they are deafened or cannot hear you. Once you use this feature, you cannot use it again until you take a long rest.
The DC for this saving throw is 8 + Charisma Bonus
Mirthful Leaps. Whenever you make a long or high jump, you can add a d8 to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Reveler. You have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.