Magnetize Armor
Magnetize Armor
2-level Transmutation
Casting Time: 1 Action
Range/Area: 40 feet
Components: V, S, M
Materials: a metal marble, a pinch of colored sand, a magnet worth 30 gold
Duration: Concentration, Up to 10 minutes
You target a large or smaller creature wearing metal armor or a creature of similar size that is made of metal within range. That creature’s armor becomes highly magnetic, interrupting movement, and making motion more difficult. For the duration, select one of the following effects for the target to be subjected to:
- Positively Repulsed: The target's speed is reduced by 5 feet for every metal weapon it carries and for every creature wearing metal within 10 feet of it.
- Drifting Dagger: All attacks it makes with metal weapons are at disadvantage, and all metal weapon attacks made against it are rolled at advantage.
- Fatal Attraction: Any creatures wearing metal armor that start their turn within 20 feet of the target are pulled 5 feet closer to the target of this spell.
Available for: Sorcerer, Wizard