Custom Tavern Game: Wa'hah Coffins

Wa'hah Coffins is a card game invented by the Easifa. Originally made between merchants to bet water supplies, losing everything was considered a death sentence. As such, the game was granted the name of “Wa’hah” Coffins. The game, which uses a specific deck rather than standard playing cards, relies on a merchant’s ability to lie, cheat, or steal rather than on actual luck, mimicking the cunning needed to survive in Kresea’s deserts.  

Rules

  1. Each player involved in the game rolls initiative, adding their standard initiative bonus.
  2. Next, each player rolls a d100 and keeps the result hidden.
  3. After rolling, each player may then attempt to cheat, utilizing one skill listed below. Regardless of the result, the player may then add or subtract their attempted skill from their original result. Proficiency or Expertise in Wa’hah Coffins does apply to this roll.
    1. Sleight of Hand (Dexterity)
    2. Deception (Charisma)
    3. History (Intelligence).
  4. If a player cheats, players with a passive perception higher than the cheating player’s skill check will be notified and may act accordingly.
  5. After the finalized results are in, players follow initiative and may either call, raise, or fold until each player has either called or folded the current bet.
  6. Finally, the results are revealed. Whoever has the highest total wins the game, taking the current pot.
 

Player Bonuses

Having proficiency or Expertise in Wa'hah Coffins gives players certain edges over other characters.   Proficiency bonus: Your passive perception for this game is increased by +5.   Expertise Bonus: Before betting, you may choose to set your roll to 50. If you do so, you may still cheat if you wish.  

Variants

 

Highs Are Lows:

In this variant, the player with the lowest valued hand wins.  

Kingdom Crumble

In this variant, the players must determine a value before betting. Then, the player with the result closest to the determined value wins.  

Drought

In this variant, players roll 2d20 instead of a D100. Additionally, players who have a final score of 35 or higher automatically lose and are eliminated from that round of play.