Virgil Godbound Character in Farandal | World Anvil

Virgil Godbound

Virgil has always been fascinated by Harkenstone. As a young child he attempted to explore the Harkenstone Mines in the city of Dranesh where he was born and raised. While in the mines he was attacked by a creature in the dark and has a claw mark scars on his face. To this day he can still find his way out of the underground. Virgil feels that the potential of Harkenstone is far from being realized and humanity has only scratched the surface on it's potential. He's dedicated his life to unlocking it's potential and utilizing it to benefit mankind and himself. He developed his education as an engineer and during his studies had a brief interaction with Kylie Harken's daughter. Virgil was smitten and hopes that through his actions he can win her affections.

Mental characteristics

Education

Virgil attended colleges in Besvin and Dunwald focusing all of his mental faculty on the understanding of Harkenstone. Outside of the Harken family, Virgil is known as an authority on the topic.

Employment

Virgil was hired by Thadeus Welshman when the two crossed paths in the Elven village of Lifilay.

Intellectual Characteristics

Virgil is quick minded and bores easily. He is driven practically to the point of obsession where it comes to the ideas he has formed about how Harkenstone can shape the world.

Relationships

Virgil Godbound

Friend (Important)

Towards Sebastian Crabbe

0

Frank


Sebastian Crabbe

Friend (Important)

Towards Virgil Godbound

0

Honest


History

Virgil has recognized that Sebastian is critical to the opening moves of his greater plan.

Current Location
Species
Human
Circumstances of Birth
Born in Spring
Circumstances of Death
Dooming: "Fate is cruel, but ironic"
Spouses
Siblings
Children
Eyes
Light Brown
Hair
Dark Brown
Known Languages
Virgil speaks Common and understands the highly technical patois of a Harkenstone Engineer.

Name:
Virgil Godbound
Species:
Human
C
B
A
P
I
W
F
55(6)
38(4)
43(4)
37(6)
43(7)
41(4)
35(2)
Int
Mov
D'Th
P'Th
Par
Dod
RFa
9
7
5: 11/17/23
7: 13/19/25
41
53
Int
Simple Ranged +10, Drive +10, Coordination +10, Awareness +10, Scrutinize +10, Survival +10, Education +10, Folklore +10, Heal +10, Warfare +10, Tradecraft +10
Attack Profile:
Light Crossbow 65% (6) - Load 2, Maker's Mark
Fast: -10 Dodge/Parry
Punishing: Spend 1AP and add 1d6 Fury to Damage
Weak: Weak weapons can only inflict Moderate or Serious Infuries

Blunderbus 65% - Load 4
Gunpowder: Cannot be dodged or parried.
Shrapnel: Affects multiple targets in a Cone Template
Volatile: On critical failure roll a d6 on a 6 weapon explodes dealing 2d10+2
damage to you and destroys your weapon cannot be dodged, parried, or resisted. Weak: Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous Injuries
Trappings:
Black lotus, Bottle of Leeches, Coin Purse, Dirk, Fine Clothing, Holy Symbol, Quicksilver, Royal Water, Shoulder Bag, Smelling Salts (3), Soft Shoes, Writing Kit, Gunsmithing Kit, Throwing Knives (3), Bandolier
Traits:
Traits:
Eureka!-EUREKA! Whether a crude affair or an extraordinarily complex apparatus, your contrivances are notoriously reliable. As a consequence, you possess an eye for finding the right materials for the job. Effect: You may flip the results to succeed at Tradecraft Tests. When you succeed, it is always considered a Critical Success. In addition, you always succeed at Skill Tests to locate resources needed for construction.
Natural Selection- Natural Selection Change any attribute to a 55

Incredible Numeration: When counting or cheating, you gain a +10 Base Chance to Skill Tests

Mine Craft: When you successfully use Inspiring Words in combat, both you and the allies you inspire raise their Initiative by 3.

Siegecraft: Effect: When you attempt to determine appropriate distances for siege engines and employ them to hit, you gain a +20 Base Chance to Warfare Tests.  

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