The Dominarchy of Atramire
Atramire is not a nation. It is a crucible. A place where illusions are burned away, where weakness is cast aside, and where certainty alone remains.
It does not beg the gods for favor, nor kneel before invisible forces that demand worship. It does not shackle itself to ancient lies or trembling faith. Here, the world itself is an equation to be solved, a puzzle to be unraveled, a force to be broken and rebuilt.
The Dominarchy does not claim righteousness, nor does it apologize for its existence. To its people, it is the final liberation—the first and only true mastery of both the material and the divine. To outsiders, it is a wound in reality, a horror that cannot be unseen, a blasphemy given form.
But the truth does not require belief. It does not falter beneath condemnation. Atramire does not seek to be understood. It does not seek to be feared. It simply is.
And in the end, when all the world’s prayers go unanswered, when all gods fall silent, when all other nations crumble beneath their own uncertainty—Atramire will remain.
Structure
The One True Power in Atramire is Power Itself.
The Dominarch
At the pinnacle of the Dominarchy stands the Dominarch, an entity regarded as the first among equals, a living god of both the material and aetheric realms. Whether immortal, ascended, or something beyond mortal comprehension, the Dominarch’s decrees shape the destiny of Atramire.
His word is absolute, carried out through dark emissaries, sorcerous rites, and the relentless will of his people.
The Arcantheon
The Arcantheon serves as both church and academy, the central institution that enforces the Dominarch’s will, educates the populace, and advances the Hieromantic Sciences.
Its ranks are filled with Hieromancers—sorcerer-priests and scholars who have learned to chain the gods, dissect faith, and harness the energies of the aether without subjugating themselves to it.
The Archonate
Each domain within Atramire is governed by an Archon, a sovereign ruler whose power is absolute within their region—so long as they uphold the teachings of the Dominarchy and continue the Great Work.
While some Archontes rule as kings, others as warlords, and others as councils of scholars, all owe their fealty to the Dominarch.
The Magisterium
Answering to both the Arcantheon and the Archonate, the Magisters ensure that the Dominarch’s teachings remain pure, the laws of rationality upheld, and forbidden influences eradicated.
They educate the young, investigate subversive elements, and root out insidious foreign religions that threaten the Dominarchy’s integrity.
Culture
The people of Atramire do not fear gods—they chain them. They do not submit to fate—they rewrite it.
They see the Dominarch not as a tyrant, but as a liberator, and themselves as pioneers on the road to enlightenment.
- Intellect, productivity, and innovation are the highest virtues.
- Superstition, religious oppression, and divine tyranny are regarded as the greatest evils.
- Art, music, and literature flourish, not as expressions of divine inspiration, but as manifestations of mortal will.
- Education is mandatory, with an enforced minimum standard to ensure that no child remains ignorant of the truth of the world—a policy that outsiders condemn as indoctrination.
- Strict monitoring prevents the infiltration of foreign faiths, ensuring that the Dominarchy’s progress is not tainted by regression.
Sin is embraced, because sin is a lie.
Faith is discarded, because faith is a cage.
Every year, the Rites of Liberation see effigies of old gods burned, their names forgotten, their power severed.
Every generation, the Dominarchy takes another step closer to its final transcendence.
Gender Roles
There are no enforced gender roles. Gender is fluid, undefined, and ultimately irrelevant—what matters is intellect, discipline, and personal mastery.
The Role of Slavery
The Dominarchy rejects slavery—but only for those who transcend.
- Animals, lesser beings such as goblins and orcs, and non-material entities are seen as resources to be harnessed, studied, or bound.
- Those who embrace the Hieromantic Sciences and reject faith are elevated.
- Those who cling to the old gods and their lies are shackled—until they learn.
History
Early Formation (950–1200 CE) — The Spark of Rebellion
- The zealots of Aurelthar spread their doctrine through conquest, forcing submission to their Radiant Creed.
- In response, a counter-movement of intellectuals, scholars, and sorcerers formed, seeking to develop new sciences and magical defenses against divine oppression.
- What began as a secret society of free thinkers grew into a nascent nation, its people drawn together by a single truth: the gods were not masters, but parasites.
Rational Expansion (1300–1500 CE) — The Birth of a Nation
- As Aurelthar’s crusades intensified, Atramire’s resistance hardened into a sovereign state.
- Atramiran rationalists spread across the world, bringing the truth of freedom from faith to other lands.
- New magics, technologies, and sciences flourished, propelling Atramire into a golden age of self-determination.
The Dominarchy (1500–1741 CE) — The Dawn of the Final War
- The Dominarch emerged, a rationalist without equal, who saw not just resistance to the gods—but the necessity of their total subjugation.
- He did not take power—he was recognized as its rightful wielder.
- Under his rule, the Hieromantic Sciences reached their zenith, and the Great Work of mortal ascension truly began.
Military
The Regional Defense Forces
- Five years of military service is mandatory for all able-bodied citizens.
- The RDF functions as a social institution, ensuring that military service does not interfere with daily life.
The Apostate Legion
- Refugees from theocratic nations may join the Legion in exchange for education and citizenship.
- After ten years of service, they are granted land and a place in Atramiran society.
The Free Legions
- The professional standing army, composed of career soldiers, war mages, and combat engineers.
- Highly trained, magically integrated, and technologically advanced.
The Animates
- Constructs, resurrected warriors, and bound aetheric entities serve as shock troops, minimizing human casualties.
The Order of the Aetherblades
- Elite warrior-mages, blending martial prowess with arcane and divine magic, creating beings of flesh, will, and power.
- They do not seek mastery—they seek perfection.
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