A small town not far to the east of Arroyo. Gecko trappers sell their catch and blow off steam in local bars and “bath houses.” While the town is small, it is kept afloat by it gecko-hide trade and as a waystation for traveling merchants looking to sell to the disparate tribes in the area.
A small board is affixed to one of the building as you enter the town. It has several scraps of paper pinned to it. One reads "Need help Protect Moo-Moos Torr." Another is a missing poster of a man with a big smile, aptly named Smiley and asking folks to inquire with Ms. Buckner. Finally, there is a warning written by a man named Slim Picket telling people to beware of rats of unsual size coming up from the sewers.
Klamath is a small community of trappers making their living by selling the hides of the nearby geckos. While these trappers are the lifeblood of Klamath, the town is also the last stopping point for caravans on their way to the tribal villages that dot the north; as well as a location for members of those same villages to come and trade information, goods, and news with the larger world.
Built from the remains of a once thriving pre-war city, many of the buildings here have been retrofitted and repaired to serve as residences, commercial lots, and even agricultural land.
A small community within Klamath centered around the old mall on the western part of town.
Klamath is a frequent stop for merchants and caravans and thus has few stores of its own. Preferring to instead trade with those that pass-through. Instead they mainly trade in services, such as bars, inns, and the prostitution. The one exception to this is the Dunton House where visitors can trade for the Dunton brother's fresh meats.
Businesses in Klamath Include...
Klamath Sewers
The sewers of Klamath have been overrun with large rats, making them dangerous for travelers.
The main source of any kind of serious greenery in the area as well as the hunting grounds for many of the trappers.
The land around Klamath is similar to that of other areas in the northern Core Wasteland. The ground is largely parched and dusty with sparse patches of hardy vegetation.
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