Character Creation in Falling Stars | World Anvil

Character Creation

Choose your Name

Choose Celestial Heritage

Your celestial heritage speaks to your ancient parents. Beings of incredible power that gave away part of their life energy to bring you to life. Their essence still runs through your immortal body and imbue you with their strengths and their weaknesses.

 
 

Choose Domains

Choose one Primary domain for that domain all bonuses and effects are doubled, then choose up to another 3 Secondary domains. For each of the domains write down its name, effects , blessings and, as flavour, the way that that domain associates with your character

Choose 1 Primary and 3 Secondary from the List of Domains

     

Choose a Side

All gods, regardless of their heritage align themselves with one of the 3 sides of the eternal conflict. Each world of the multiverse Tethys is also part of is governed by the two snakes of order and chaos, Taxis and Chaos. In each world the two snakes take different forms. In Tethys they are represented by the two moons of Tethys. Each age (turn) is governed by one of the two moons (or none). A god may choose to align themselves with Gaia the power of balance and nature and take none of the benefits or penalties each cicle of Taxis and Chaos bring.

Choose either Taxis, Chaos or Gaia

   

Assign Ability Scores

Each ability score affects the rolls of your blesses, curses, and some actions. Force, Aegis and Fortitude represent your divine avatar's physicality and are used mostly but not exclusively when battling other gods. Your Intellect, Clairvoyance and Glamour are the skills that can indirectly affect the actions targeted towards mortals. All six attributes play a role when you cast blesses or curses and can be modified on specific cases by your equipment, divine abilities and your dark mark.

 

Force

Represents the power of your martial attacks against other gods

Aegis

The Quickness you react and your defense against all attacks from other gods.

Fortitude

Your fortitude defines how much damage you can get before you stop existing.

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Intellect

Your intellect affects your ability to help the people grow and advance as well as their ability to create temples, wonders, artifacts and advance their society

Clairvoyance

Your clairvoyance allows you to see the unseen, find artifacts, explore regions and discover their secrets, learn what other gods are plotting and help your people become more aware of their surroundings.

Glamour

Glamour is your ability to sway the hearts and minds of the people, persuade heroes to your cause, spread your religions and cults.

 

Determing your Ability Scores

Use the following array 10, 12, 14, 16, 18 20 and add/subtrack any Celestial Heritage modifiers

 

Choose Vestment and Item

Choose The armour, equipment or Weapon to carry

Choose two items from the Artifacts Up to 1 head, 1 Body, 2 Hand.

Apply any Ability Score modifiers from items to your Ability Scores.

 

Mana Points

Your mana is your essense, you use it to cast blessings, interact with the world of the mortals and potentially attack or defend yourself against attacks. There is no limit on the amount of mana you can have. In fact becoming a major god is all about accumulating great amounts of it.

You start with an amount of mana that equals your (Glamour + Intellect) divided by two and starting with the second round of the game you add to your mana pool, mana points that are given to you by the people believing on you. Your Actions, Temples, Blesses and Curses can add or subtrack from this amount.

Record Initial Mana Points = (Glamour + Intellect)/2 + Equipment Bonuses (if any)

 

Be warned. Your "Life points" are equal to your Heritage Life bonus plus your fortitude , which means that a high fortitude might boost your life points but exerting your mana can make you vunerable to attacks by other gods.

Life Points

You life points is the amount of health you have.

Record Life Points = Heritage Life Points Bonues + Fortitude

Initiative

Your initiative determines your speed in battle and expediancy of actions. To calculate it add your Aegis + Clairvoyance and any modifier from your celestial heritage or equipment.

Record Initiative = Aegis + Clairvoyance + Celestial Heritage Initiative Modifier

Attacks

All gods have a basic attack that equials their 1d20 + Force score + Moon Bonus and if successful causes 1d6+Force/5(round down)+Celestial Heritage Damage Bonus to your opponent

Attack Roll = 1d20 + Force

Basic Attack Damage = 1d6 + Force/5(round down) + Domain Damage Bonus + Celestial Heritage Damage Bonus to your opponent

Weapon Attack

If you have chosen as part of your equipment a weapon, or you have found a relic that has an attack property you can use that in the place of your divine attack. A weapon provides an alternative Damage Die and a possible bonnus to the Attack Roll

Enpowering an Attack

A god can choose ot spend any of their Mana points in order to boost the score or the damage of an attack. For every 2 Mana points you can add either +1 to your attack or +1 to your damage (Up to 10 Mana).

Defenses

Each attack targeted towards a god has to pass through their defences to be considered successful. By default all attacks have to be over the Defense score of a God. You defense score is equal to your Aegis + Intellect + Any bonuses given to you by either your equipped armor and your special abilities (if any).

Defense Score = Aegis + Intellect + Amor Defense Score + Defense Score Bonuses + Moon Bonus

Bolstering Defense

A god can choose to boost their defense score by using their Mana. For each Mana point used a god can raise their Defense score by 2 points (Up to 5 Mana).

 

Choose Associated Animal

Choose an animal that represents you in the world of the living

  • Cat
  • Dog
  • Snake
  • Lion
  • Bear
  • Wolf
  • Eagle
  • Owl
  • Albatros
  • Songbird
  • Goat
  • Cow
  • Lamb
  • Horse
  • Boar
  • Peacock
  • Donkey
  • Deer
  • Hare
  • Tortoise
  • Frog
  • Dolphin
  • Shark
  • Whale
  • Elephant
  • Beaver (Kastor)

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