Waterdeep
Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerûn. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond.
It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Structure
Waterdeep was ruled by a sixteen-seat council whose membership was largely secret. These hidden Lords of Waterdeep maintained their identities behind magical masks, called the Lord's Helm, and while they ruled in public, none knew the true identities of most of them. The subject of who the Lords were became a common topic of noble conversation, and some considered it a game to discover the Lords' identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.
For a more in-depth look, please read Lords of Waterdeep
History
The region that would later be called Waterdeep was originally a trading stop utilized by the local tribesmen of the North and merchants that came up from the cities to the south. Early accounts of permanent farms being established in the area varied slightly, with some sages stating that they were first observed as early as the Year of the Thundering Horde, 52 DR,75 while others noted their appearance circa to mid–4th century DR.76
The actual name "Waterdeep" was first used circa the 10th by sea captains to refer to the warlord-controlled town at whose port they docked. It did not become a true city until the Year of the Nightmaidens, 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted.76
Its size and population grew at a tremendous pace. By the mid–13th century Waterdeep's famous guilds had taken root in the city and construction of the City of the Dead graveyard had been completed. Waterdeep's guild masters seized control of the the City of Splendors shortly after the Year of the Cockatrice, 1248 DR, beginning an era of great turmoil and political conflict referred to as the Guildwars. This dark period ended after a couple decades, and the more modern form of governance was put in place in the Year of the Wagon, 1273 DR. The secretive Lords of Waterdeep took power, aided by the diligent and astute Blackcloaks.176
People from all across Faerûn and beyond traveled to Waterdeep to take their chance at earning wealth and renown. They were afforded their chances by the city's stable and fair system of government, its stalwart defenders of the City Guard and vigilant members of the Watch. By the 14th century, Waterdeep earned the reputation as a place of tolerance for the myriad of different cultures, lifestyles, and religions that were associated with the people of the Realms.12276
When the Time of Troubles came upon Toril in the Year of Shadows, 1358 DR, Waterdeep became the battleground of the gods. The goddess Shar orchestrated the abduction of Luna, the avatar of moon-goddess Selûne, and masqueraded as her in the city. Selûne was freed by the efforts of Luna's adventuring companions and proceeded to defeat Shar and prevent any great destruction from befalling Waterdeep.7778 That same year saw the avatar of Myrkul and his legion of night riders invade the city in pursuit of the mortal Midnight, who possessed one of the Tablets of Fate.79 The Lord of the Dead was disintegrated atop Blackstaff Tower by Midnight in a great battle that led to the opening of the Celestial Staircase atop Mount Waterdeep, and the ascension of three mortals to deific status: Cyric, Kelemvor, and the restored Mystra.808182
While Waterdeep did not face ruin as some other cities did when the Spellplague struck the Realms in the Year of Blue Fire, 1385 DR, the magical network that wound through its infrastructure was greatly altered. The cataclysm "awakened" the remaining Walking Statues that previously only existed on the Ethereal Plane and brought them back to Waterdeep on the Prime Material plane. They each ran rampant in the city, causing some extent of destruction before they were stopped by various means.83
Waterdeep was struck with another catastrophic event in the Year of Silent Death, 1395 DR, when the Putrescent Anathema spread throughout its region of the North. The plague hit Goldenfields particularly hard, destroying much of the city's primary grain supply. The catastrophe reduced the city's population greatly, hitting its poorer citizens particularly hard.84
In the Year of Three Ships Sailing, 1492 DRnote 3, a number of agents and organizations including the shady Xanathar's Thieves' Guild, the greedy Zhentarim, the enigmatic Harpers, and even the stalwart Lords' Alliance sought to recover a cache of 500,000 gold dragons that was hidden somewhere within the city, a sum that was embezzled by the ousted former Open Lord of the city, Dagult Neverember.
Demography and Population
Population: 1,347,840 (humans 64%, dwarves 10%, elves 10%, halflings 5%, half-elves 5%, gnomes 3%, half-orcs 2%)
Territories
Due to its great importance as a highly influential metropolitan city, Waterdeep was considered part of the Western Heartlands of the Realms, even though it lay 150 miles (240 kilometers) north of Daggerford on the shores of the Sword Coast North. The city sat "slightly above the 45 degree north latitude line on Toril."
The City of Splendors laid claim to the surrounding lands for approximately 100 miles beyond its walls.
The various roads to Waterdeep were well paved and well patrolled. The major trade routes included:
- Trade Way, the trade route to the south.
- Long Road, the inland trade route to the north.
- High Road, the coastal trade route to the north, not to be confused with the stretch of the road that passed through the city.
Religion
Waterdeep had a huge variety of faiths, and the odds were that if a deity was worshiped somewhere in Faerûn, it had at least a follower (or likely a wandering priest or two, and maybe a shrine) in the City of Splendors. The largest temples in the city were dedicated to Oghma, Tyr, Tempus, Gond, Selûne, Mystra, Silvanus and Mielikki, Lathander, Sune, Tymora,2837 along with a temple dedicated to Baravar Cloakshadow located within the Warrens beneath Waterdeep.38 There was also a large temple known as the Plinth, which was open to all faiths,37
In addition to the city's famous temples, a number of minor shrines and other holy houses could be found in Waterdeep. Among the deities venerated at these sites were the Grain Goddess Chauntea,39 Lliira,40 as well as the two powers that were considered to be "local divinities", Sharess, and Siamorphe.41 Waterdeep even housed the cult of Ao that became active in the city for a short while following the Time of Troubles.2842
As was found in many metropolises in the Realms, Waterdeep housed a great many secret places of worship where devotees of dark powers could exercise their secretive faiths. Waterdeep held secluded shrines and temples held in undisclosed locations to Cyric, Shar, and at least two of Deities of Fury in Auril and Umberlee. Even marginalized groups such as the Cult of the Dragon and so called "beast cultists" could meet within the city to conduct the business related to their malevolent deities.2843
Although the faith of Talona was considered misguided or bad, it did not mean small groups of lay followers could not practice their personal faith. However, the building of a public house of worship to her was forbidden in Waterdeep. It was also illegal to form a public priesthood dedicated to her.
Laws
The City Watch was the local police force1 whose duty it was to capture criminals, settle petty disputes, give directions, summon medical and priestly aid, generally performing duties that promoted the idea that Waterdeep was a city open to all who knew how to behave themselves.21
Rulings on the city's laws were issued by the Magisters, more commonly referred to as Black Robes. They had the duty of running the courts and issuing sentences to those that were found guilty.22 The Black Robes were each protected by at least six members of the City Guard while traveling the streets of Waterdeep.23 Those who were convicted could request trial by the Lord's Court and appeal to the masked lords themselves,22 but faced strict punishment if their claims were ruled as frivolous.
Ale, arms, cloth, fish, furnishings, leather goods, pottery, refined metals, and all other sorts of finished goods
Grain, livestock, leather, ore, timber, and exotic goods from other lands
The Lords of Waterdeep
The Magisters of Waterdeep

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