Shaar
The Shaar was a vast land of plains in south Faerûn. The lands to the west of the Landrise were generally called the Shaar, while those to the east were the Eastern Shaar.
Geography
It comprised grassy plains and gently rolling hills, extending over 1500 miles (2400 kilometers) in length from west to east and with an average breadth of 250 miles (400 kilometers) from north to south. It was bounded in the west by the eastern edge of the Shining Sea and in the east by the realm of Veldorn. The northern side of the Shaar was bordered by the Firesteap Mountains, part of the Chondalwood, the Uthangol Mountains, and the southern border of Mulhorand. The southern border of the Shaar was made up by the adjoining Channath Vale along the River Channath and River Talar, the Forest of Amtar, and the Toadsquat Mountains.
The Shaar was divided by the Landrise, a great cliff face, and the Great Rift, a 200-mile-long gouge in the ground. The plains were scattered with isolated forests and a few small groups of hills and crossed by a handful of shallow rivers and streams, though were often transformed into sandy gullies in the dry season.
Notable Locations
Strewn across the Shaar laid several sites worth mentioning here:
- Azulduth, the Lake of Salt: A shallow, salty lake emptied by the River of Swords in southeastern Mulhorand.
- Channath Vale: Around the River Channath where it ran west into the River Talar in the southern Shaar.
- Council Hills: An isolated cluster of hills in the middle of Eastern Shaar.
- Great Rift: A wide canyon near the western side of the Eastern Shaar, home of the gold dwarves.
- The Landrise: A steep cliff-side marking the border between the Shaar and the Eastern Shaar.
- Lake Lhespen: A salty, mineral-laden body of water.
- Rathgaunt Hills: Rocky crags between Lake Lhespen and the Landrise, overlooking the southern plains.
- Riftwood: A small isolated forest east of the Great Rift and north-northwest of Delzimmer.
- River Shaar: Began in the icy-cold Riftlake in the Great Rift, flowing underground in the Deep Realm.
- Shaarwood: A dry and dusty forest just north of the River Shaar.
- Sharawood: Also called the Drakewood, this forest sat in between Azulduth and the Toadsquat Mountains.
- Uthangol Mountains: A range marking the northern limit of the Shaar.
Cities
The majority of human settlements here mainly served as centers for trade and little else. They were close to water sources for their survival.
The following cities could be found in the Shaar:
- Blaskaltar: A rumored city said to have once stood in this hot sun-baked area with no written records on it.
- Delzimmer: A small free-trade city, ruled by four powerful merchant families.
- Eartheart: A dwarven metropolis, divided into two sections, one inside the walls, the other on the outside.
- Hammer and Anvil: A small tent-city outside the western walls of Eartheart, filled with workshops.
- Hardcastle: A small town, nothing more than a fortified trading camp.
- Khôltar: A small city, called the Iron City for its unusual iron-covered walls.
- Lhesper: A ruined town on the northern shore of Lake Lhespen in the central Shaar.
- Peleveran: Ruins built into the side of the Landrise.
- Shaarmid: A large free-trade city, which formed a safe haven for merchants because of its stout walls and formidable defense forces.
Climate
The Shaar received scant rainfall, so mostly only coarse grass, cacti, and thorny bushes grew on the plains. During daytime, it was incredibly hot, while at nights it grew very cold.

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