Ochre Jelly
Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies.
An ochre jelly follows at a safe distance as it pursues its meal. Its digestive enzymes dissolve flesh quickly but have no effect on other substances such as bone, wood, and metal.
Ochre Jelly CR: 2 (450 XP)
Medium ooze, unaligned
Armor Class: 8
Hit Points: 45 (6d10 + 12)
Speed:
10 ft
, climb: 10 ft
STR
15 +2
DEX
6 -2
CON
14 +2
INT
2 -4
WIS
6 -2
CHA
1 -5
Damage Resistances: Acid
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Prone
Senses: Blindsight 60 feet (blind beyond this radius), Passive Perception 8
Languages: None
Challenge Rating: 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing. Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 2d6 + 2 bludgeoning damage plus 1d6 acid damage.
Reactions
Split. When the jelly is subjected to lightning or slashing damage, it splits into two new jellies if it is Medium and has at least 10 hit points. Each new jelly is Small and has hit points equal to half the original jelly's, rounded down.
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