Lost Temple of Asmodeus Building / Landmark in Faerûn | World Anvil
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Lost Temple of Asmodeus

A Dungeon for 6th Level Characters

Overview

The entrance to this lost temple of Asmodeus lies at the back of a small cave, and was only recently exposed again due to an earthquake. The dungeon was created over 2,000 years ago, and restored by new followers of Asmodeus over the last few months.  

Dungeon Walls

The walls have been engraved with geometric patterns and can be climbed on a successful DC 20 Strength (Athletics) check. Ceilings are typically ten feet high. Most walls are covered in floor to ceiling heavy woolen curtains that absorb almost all noise and resist fire, which also act as curtains between rooms.  

Illumination

The dungeon is well lit by magic continual flame spells unless otherwise noted.  

Occupants

There are a total of thirty cultists living at the temple. Bands of them patrol the temple quite often, so any intruders resting or hiding somewhere are likely to be found.  

Map Locations

1. Reception Room

This room is 15 feet by 25 feet. The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. On the west wall, behind the curtains, there are four hundred tiny 2-inch buttons that can be pushed to either be flush with the wall or sticking about an inch out.   When all of the buttons have been pushed to the right combination, which is only possible with the parchments held by Kriel the Sage in Westbridge, the secret door in the west wall will open. No cultists have yet been able to figure out the combination. There is nothing else in this room.  

2. Hub Room

This 15-foot by 15-foot room is the hub of the main temple. It connects the various parts of the temple to each other, including prayer rooms, cells, the kitchen, a dining area, a preparation room, and the entrance.   It is adorned like the bulk of the temple with floor to ceiling red woolen curtains that have black contrast stitching. There is a low table below a mural that holds a collection of cult artifacts. The mural depicts the Asmodeus devouring the soul of a victim, casting his lifeless husk aside. The artifacts are a holy symbol of Asmodeus, a religious book titled The Absolute Direction of the Asmodeus (6 gp), two dull ritual daggers, and a dice set.  

3. Cultist Quarters

This room, 15 feet by 20 feet, is a prayer room and residence for four cult fanatics. It contains four bedrolls, four prayer rugs, a brazier, a block of incense, and a religious book titled Faithful Rudiments of Asmodeus (6 gp). The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. The room, like all prayer rooms, is a bit spartan. Roll on the table below to determine what the cultists are doing.  
d20What the Cultists are Doing
1-5Out on patrol
6-12Sleeping
13-17Praying
18-20Lounging about the room
 

4. Dining Hall

This room, 40 feet by 30 feet, is the dining hall for the temple. All meals for the cultists on the temple grounds are eaten here. Along the east wall is a bench that runs the length of the wall. Four 8-foot by 4-foot tables are placed end to end aligned with the east wall, a foot or so from the bench. Another long bench rests on the other side of the tables, parallel with the east walls. About thirty cultists can eat in this room at one time.   The cook, a priest, and his assistant, a veteran, split their time between this room and the kitchen (area 5) preparing meals, cleaning, or otherwise tending to the needs of the kitchen. Roll on the table below to determine what the cook and his assistant are doing.  
d20What the Cultists are Doing
1-4Sleeping (area 5)
5-9Preparing meals (area 5)
10-12Cleaning
 

5. Kitchen

This room, 20 feet by 15 feet, is the kitchen area. This is not a typical kitchen. The cultists are fed via create food and water spells. This room stores tableware and glasses, and there are three tables for creating and preparing the meals. Additionally, the cook and his assistant sleep here when not working.  

6. Cultist Quarters

This room, 25 feet by 20 feet, is a prayer room and residence for four cultist knights. It contains four bedrolls, four prayer rugs, a brazier, five blocks of incense, and a religious book titled Righteous Discourse of Asmodeus (6 gp). The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. The room, like all prayer rooms, is a bit spartan. Roll on the table below to determine what the cultists are doing.  
d20What the Cultists are Doing
1-5Out on patrol
6-12Sleeping
13-17Praying
18-20Lounging about the room
 

7. Cultist Quarters

This room, 25 feet by 20 feet, is a prayer room and residence for four cultist knights. It contains four bedrolls, four prayer rugs, a brazier, two blocks of incense, and a religious book titled Time-Honoured Deliberations of Asmodeus (55 gp). The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. The room, like all prayer rooms, is a bit spartan. Roll on the table below to determine what the cultists are doing.  
d20What the Cultists are Doing
1-5Out on patrol
6-12Sleeping
13-17Praying
18-20Lounging about the room
 

8. Cultist Quarters

This room, 15 feet by 20 feet, is a prayer room and residence for four cult fanatics. It contains four bedrolls, four prayer rugs, a brazier, four blocks of incense, and a religious book titled Rigorous Procedures Asmodeus (15 gp). of The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. The room, like all prayer rooms, is a bit spartan. Roll on the table below to determine what the cultists are doing.  
d20What the Cultists are Doing
1-5Out on patrol
6-12Sleeping
13-17Praying
18-20Lounging about the room
 

9. Training Room

This room, 30 feet by 30 feet, is used by the cultist to maintain their martial skills. It has some targeting dummies along the west wall, and some mats to soften falls while practicing combat skills in the middle of the floor. There are some wooden training weapons on a rack along the south wall.   The four cultist berserkers in this room train all of the cultists to be stronger, faster, and more lethal. All but the outermost 5 feet of the room is covered in pads, which is difficult terrain. The cultists sleep in this room.  

10. Cultist Quarters

This room, 25 feet by 20 feet, is a prayer room and residence for four cultist veterans. It contains four bedrolls, four prayer rugs, a brazier, four blocks of incense, and a religious book titled Essential Revelations of Asmodeus (25 gp). The walls are covered in floor to ceiling heavy curtains, red with simple contrasting stitching of black. The room, like all prayer rooms, is a bit spartan. Roll on the table below to determine what the cultists are doing.  
d20What the Cultists are Doing
1-5Out on patrol
6-12Sleeping
13-17Praying
18-20Lounging about the room
 

11. Storeroom

This room, 20 feet by 25 feet, is used to store the mundane items of the cult’s victims and the dusty husks left behind from the sacrifice. It contains 5d10 trinkets, personal items from all of the victims. The husks crumble to dust within a few days. The room is thick with dust.  

12. Ritual Room

This room, 20 feet by 25 feet, is used to test the cultists' dedication to Asmodeus. There is a nearly-invisibile 10-foot diameter glyph of warding on the floor that can only be found on a successful DC 15 Intelligence (Investigation) check.   The glyph of warding triggers when a creature of non-evil alignment passes over it, and when triggered, it erupts with magical energy in a 20-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a DC 15 Dexterity saving throw. A creature takes 7d8 fire damage on a failed saving throw, or half as much damage on a successful one.  

13. Preparation Room

This room, 20 feet by 25 feet, is the preparation room where cultists transition from the general temple grounds to the altar room. Cultists purify themselves by cleansing in three basins of foul smelling water and by inhaling smoke coming from two braziers full of burning incense, before donning their temple robes and entering the temple. Also in the room are two large jugs full of the water and twenty blocks of incense, which are stored in the northeast corner under a red sheet. The basins and braziers line the west wall, and thirty temple robes line the south wall.  

14. Altar Room

This room is 50 feet by 60 feet, and the ceiling is 20 feet high and has forty crystals embedded in it. This is the main altar room of the temple. During ceremonies, Yarowin, the head priest, goes to a pedestal in the treasury to get the religious book My Lord's Chronicles and displays it on a stand near the altar while he preaches to the rest of the temple. In the middle of the west wall rests a very large statue of Asmodeus sitting on a throne. At his feet are two rings set into the base, to secure sacrifices. The statue of Asmodeus rises 12 feet tall on a 2-foot high stone dais. It weighs nearly a ton and radiates a sickeningly evil aura. Before this statue is an altar that is 3 feet high, made of a pale stone, and has been used for a large number of humanoid sacrifices.   The statue is emitting an aura of evil that anyone in the room can sense. Good-aligned creatures find it hard to willingly move close to the statue, treating the area as difficult terrain if doing so. When not in use, the room has three cultist veterans who are tending to the room, cleaning it, and preparing the ceiling for more crystals. When in use at sunrise and sundown, all thirty cultists in the temple gather in this room.   Toppling the statue will destroy it and end the aura of evil that emboldens the cultists. A successful DC 25 Strength (Athletics) check will topple the statue by pushing against the back wall, but each participant must succeed on a DC 15 Dexterity saving throw or take 2d10 bludgeoning damage as they smash down on the statue as it falls.  

15. Yarowin's Chambers

This room small room, 15 feet by 15 feet, off of the altar room. It is the quarters of the head priest of the cult, Yarowin (LE male Damaran human high priest). The chamber is not lavishly appointed, but it is comfortable. The room has a desk, a bed, a pair of chests, a tall shelf holding books and scrolls, and a small table that contains a poisoner's kit.  

16. Treasure Room

This treasury room is quite large, measuring 30 feet by 40 feet. Each wall contains a large mural of Asmodeus. The room contains 600 cp, 10,000 sp, 2,600 gp, 60 pp, an ornate silver mirror (250 gp), an ivory necklace (250 gp), a miniature silver tree (250 gp), a thunderous smite spell scroll, four potions of great healing, a potion of climbing, and a pedestal holding the religious book My Lord's Chronicles (70 gp).
Type
Temple / Church
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