Berserker
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Berserker CR: 2 (450 XP)
Medium humanoid (any race), any chaotic
Armor Class: 13 (hide armor)
Hit Points: 67 (9d8 + 27)
Speed:
30 ft
STR
16 +3
DEX
12 +1
CON
17 +3
INT
9 -1
WIS
11 +0
CHA
9 -1
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 2 (450 XP)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 1d12 + 3 slashing damage.
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