Kobold Scale Sorcerer
Overview
A kobold scale sorcerer has an innate talent for arcane magic, making it a highly valuable member of the tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In times of peace, they use their spells to fortify and enhance the warren and aid the rest of the tribe. When the tribe is threatened, a scale sorcerer lashes out with fire and poison against enemies, saving a bit of magic for itself in case it needs to flee or take advantage of a captor.Duty-Bound to a Dragon
In a kobold tribe associated with a dragon, typically one that resides in or near the dragon’s lair, the scale sorcerer also serves as diplomat and mouthpiece - anticipating the dragon’s needs, issuing commands to other kobolds on the dragon’s behalf, and reporting information back to the dragon. The sorcerer is just as awed by and respectful of dragons as common kobolds are, but it knows that its duty requires it not to fawn over its master at all times. It also understands that its frequent proximity to the dragon means it would probably be the first to die if its master became angry or displeased, and so it frantically maintains a balance between adoration and terror in its behavior toward the dragon.Kobold Scale Sorcerer CR: 1 (200 XP)
Small humanoid (kobold), lawful evil
Armor Class: 15
Hit Points: 27 (5d6 + 10)
Speed:
30 ft
STR
7 -2
DEX
15 +2
CON
14 +2
INT
10 +0
WIS
9 -1
CHA
14 +2
Skills: Arcana +2, Medicine +1
Senses: Darkvision 60 feet, Passive Perception 9
Languages: Common, Draconic
Challenge Rating: 1 (200 XP)
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared:
- Cantrips (at will): fire bolt, mage hand, mending, poison spray
- 1st level (4 slots): charm person, chromatic orb, expeditious retreat
- 2nd level (2 slots): scorching ray
- Heightened Spell. When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.
- Subtle Spell. When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.
Genetic Ancestor(s)
Lifespan
50 years
Average Height
2 to 3 feet
Average Weight
35 to 45 pounds
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