Iron Golem Species in Faerûn | World Anvil
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Iron Golem

The mightiest of the golems, the iron golem is a massive, towering giant wrought of heavy metal. An iron golem’s shape can be worked into any form, though most are fashioned to look like giant suits of armor. Its fist can destroy creatures with a single blow, and its clanging steps shake the earth beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.   An iron golem’s body is smelted with rare tinctures and admixtures. Though other golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of adamantine.    

Iron Golem CR: 16 (15,000 XP)

Large construct, unaligned
Armor Class: 20
Hit Points: 210
Speed: 30 ft

STR

24 +7

DEX

9 -1

CON

20 +5

INT

3 -4

WIS

11 +0

CHA

1 -5

Damage Immunities: Fire, Poison, Psychic, as well as Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine
Condition Immunities: Charmed, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
Senses: Darkvision 120 feet, Passive Perception 10
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.   Immutable Form. The golem is immune to any spell or effect that would alter its form.   Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.   Magic Weapons. The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.   Slam. Melee Weapon Attack: +13 to hit, reach 5 feet, one target. Hit: 3d8 + 7 bludgeoning damage.   Sword. Melee Weapon Attack: +13 to hit, reach 10 feet, one target. Hit: 3d10 + 7 slashing damage.   Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 10d8 poison damage on a failed save, or half as much damage on a successful one.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
12 feet
Average Weight
5,000 pounds

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