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Sword Coast

The Swords Coast

The Sword Coast is one of the most iconic and adventurer-filled regions of Faerûn, located on the western edge of the continent along the Sea of Swords. It is a land of bustling cities, untamed wilderness, political intrigue, and ancient mysteries.


Geography

  • The Sword Coast stretches from Icewind Dale in the far north to the borders of Amn in the south.
  • It lies along the Sea of Swords, a treacherous sea known for trade, piracy, and dangerous waters.
  • The region is divided into The Sword Coast North, the Heartlands, and the Sword Coast South, with each area holding distinct cities and cultures.

Specific Borders

  1. Northern Border: Icewind Dale (including the Ten Towns region).
  2. Southern Border: The coastal regions near Amn and Tethyr, ending before the Calim Desert.
  3. Eastern Border:
  4. Stops at the Reaching Woods and the edges of the High Forest.
  5. Does not include the Sunset Mountains or the Anauroch Desert.
  6. Western Border: The coastline of the Sea of Swords.

The Sword Coast North (including Neverwinter and Luskan) and the Sword Coast South (including Baldur’s Gate and Amn) are distinct regions that make up the larger Sword Coast.


Major Cities and Settlements

  • Waterdeep: The "City of Splendors," a massive trade hub and political center. Known for its sprawling Undermountain dungeon.
  • Baldur’s Gate: A coastal trade city filled with wealth, corruption, and a melting pot of adventurers and miscreants.
  • Neverwinter: The "Jewel of the North," rebuilt after destruction and known for its warm climate and innovation.
  • Luskan: The lawless "City of Sails," ruled by pirate captains and trade factions.
  • Daggerford: A small, fortified town south of Waterdeep, often used as a waypoint for travelers.
  • Icewind Dale: A frozen northern tundra region with the Ten Towns as its only bastion of civilization.

People and Culture

The Sword Coast is a cosmopolitan region with diverse cultures and peoples:

  • Humans dominate the cities, leading trade, politics, and exploration.
  • Elves, dwarves, halflings, and other races coexist, many maintaining distinct enclaves or strongholds.
  • Adventurers are common, drawn by the lure of treasure, fame, and ancient ruins.
  • Magic is abundant, with wizards, warlocks, and magical guilds like the Harpers influencing events.

Economy and Trade

  • The Sword Coast is a center of trade, linking the cities of Faerûn to the wider world via the Sea of Swords.
  • Merchant guilds, shipping companies, and caravan routes connect inland cities to the coast.
  • Fishing, mining, and craftsmanship (especially from the dwarves of the North) contribute to the region’s wealth.

Threats and Conflicts

The Sword Coast is a land of opportunity but also rife with danger:

  • Pirates: Luskan’s pirate captains and rogue factions threaten trade along the Sea of Swords.
  • Monsters: Goblins, orcs, and trolls prowl the wilderness, while dragons and giants pose greater threats.
  • Evil Factions: Organizations like the Zhentarim, the Cult of the Dragon, and the Red Wizards of Thay have agendas along the coast.
  • Undermountain: The deep dungeon beneath Waterdeep, filled with unimaginable dangers and treasures.

Adventuring and Lore

  • The Sword Coast is ground zero for adventurers. Many campaigns, including Baldur's Gate, Neverwinter, and Waterdeep: Dragon Heist, take place here.
  • Its dungeons, such as Undermountain and Candlekeep, are legendary for their knowledge, artifacts, and perils.
  • Heroes of the Realms, like Drizzt Do’Urden and Elminster, have strong ties to this region.

Maps

  • Sword Coast

    The Sword Coast lies in the northwest region of Faerûn, running along the Sea of Swords. Detailed interactive markers with brief descriptions.

    Sword Coast

Type
Region

Interactive Research Library for The Chaos Bringer - a Baldur's Gate 3 Fan Fiction


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