Faerin Season 1 Timeline

Season 1

At the end of a hundred years of war, our group finds itself snowed into a seemingly quiet mountain valley. Follow along as the group unravels the mysterious happenings of this remote area, revealing just how deep its scars from the century long conflict run.

  • 116 VF

    8 /16 16:00
    116 VF

    9 /16 18:00

    Going down the Rat Hole
    Life, Crime

    The party meets in the small village of Pine Grove. When they discover the grave yard has been plagued by a grave robber. They stake it out that night to investigate.

  • 116 VF

    9 /16 18:00
    116 VF

    11 /16 06:00

    Been there, done Rat
    Discovery, Exploration

    Continuing there pursuit of the Skaven grave robbers. The group finds there lair and the location of the bodies being delivered.

  • 116 VF

    11 /16 06:00
    116 VF

    12 /16 15:00

    What’s the Worst Rat Could Happen?
    Diplomatic action

    The party raids the Skaven burrow, ending in a diplomatic resolution at bow point. The party meets with the noble of Pine Grove at his manor.

  • 116 VF

    12 /16 15:00
    116 VF

    15 /16 16:00

    As it Snow Happened
    Discovery, Exploration

    Following up on Baxtor's warnings, the main group follows up on goblin sightings in Deep Bank. Finding a weird enchantment affecting the residents.

  • 116 VF

    12 /16 16:00
    116 VF

    14 /16 19:00

    Look no Feather
    Life, Crime

    Following Staddards worries; Carilius travels to Pearford to see why contact was lost. Finding bad weather and superstition over ravens there only issue. On his return he interrupts a bandit attack.

  • 116 VF

    15 /16 16:00
    116 VF

    15 /16 17:00

    The Hand Rat Rocks the Cradle
    Political event

    Qhreetch finds the group and tells of the attack. Sodryn & Tycone confront the Road Wardens, escalating from verbal to physical fighting. Resulting in alienating them from the Wardens.

  • 116 VF

    15 /16 17:00
    116 VF

    16 /16 16:00

    A Sticky Situation
    Life, Trauma/ Loss

    Rescue attempted, the group follows the trail to a litteral web of spiders. Successful, but the wounded required a cart to carry the injured. Hellah makes a deal with a talking wolf to get it.

  • 116 VF

    16 /16 16:00
    116 VF

    16 /16 18:00

    On Bodies and Carts we Plan
    Gathering / Conference

    Sitting down the information from Deep Bank, Pearford, and Skrack is analyzed. With time running out the group plots how to confront Trandarc. Carilius protests Tycones plan.

  • 116 VF

    16 /16 18:00
    116 VF

    17 /16 12:00

    Let's just Wing It
    Life, Supernatural

    Planning falls apart & the group spies on Trandarc as he buys goblins from an unexpected source. When they are discovered trying to follow him, an undead creature's attack makes Sodryn toils to save a party member.

  • 116 VF

    18 /16 06:00
    116 VF

    18 /16 22:00

    When the Bell Tolls
    Metaphysical / Paranormal event

    Linking the ravens in pearford to Trandarc, the party makes there way there. What they found was unexpected as the entire town befalls the same fate as Deep Bank. Sodryn feels betrayed by Baxtor.

  • 116 VF

    18 /16 22:00
    116 VF

    19 /16 08:00

    The Shadow Grave
    Religious event

    Sypha's patron pulls the party to another demiplane giving her a quest & gift. They have to race back home before the doorway to there world closes. However last nights actions have unexpected consequences.

  • 116 VF

    19 /16 08:00
    116 VF

    19 /16 9:00

    Consequences of Actions
    Civil action

    In their fury to search the town, the group trespassed on many farms. This and an accusation of murder against Tycone brings the local officer Griffin to question the group. Sypha try's to cover as Carilius and Tycone Run.

  • 116 VF

    19 /16 9:00
    116 VF

    19 /16 21:00

    History is a Bear
    Gathering / Conference

    Fleeing from their unscrupulous deed, Tycone and Carilius are beat down by Gridlock. Hellah, however, loosely follows house arrest & makes friends with Atznox learning details of the battle from 5 years ago.

  • 116 VF

    19 /16 21:00
    116 VF

    20 /16 08:00

    In the Dark of the Night
    Diplomatic action

    The main group is sneaking north from town; while concurrently the two outlaws are moving south. They both run into a fight in progress by a stranger, his panther & some cultists. The group allies with the stranger.

  • 116 VF

    20 /16 08:00
    116 VF

    20 /16 19:00

    On a Wing and a Bear
    Political event

    Looking for a way to befriend Nevin, the group searches for Jackman. Along the way, they revisit with Deadlock and gain the favor of the goblins in the northern hills.

  • 116 VF

    20 /16 19:00
    116 VF

    21 /16 17:00

    Turn Order Matters
    Life, Achievement/ Win

    Learning details of the death of the Foster family, the Sypha and Sodryn convince Jackman to introduce them to Nevin. This leads them to open the tomb of Doris, Nevin's wife.

  • 116 VF

    21 /16 1700:00
    116 VF

    21 /16 1800:00

    A Watery Grave
    Metaphysical / Paranormal event

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