The party meets in the small village of Pine Grove. When they discover the grave yard has been plagued by a grave robber. They stake it out that night to investigate.
At the end of a hundred years of war, our group finds itself snowed into a seemingly quiet mountain valley. Follow along as the group unravels the mysterious happenings of this remote area, revealing just how deep its scars from the century long conflict run.
The party meets in the small village of Pine Grove. When they discover the grave yard has been plagued by a grave robber. They stake it out that night to investigate.
Continuing there pursuit of the Skaven grave robbers. The group finds there lair and the location of the bodies being delivered.
The party raids the Skaven burrow, ending in a diplomatic resolution at bow point. The party meets with the noble of Pine Grove at his manor.
Following up on Baxtor's warnings, the main group follows up on goblin sightings in Deep Bank. Finding a weird enchantment affecting the residents.
Following Staddards worries; Carilius travels to Pearford to see why contact was lost. Finding bad weather and superstition over ravens there only issue. On his return he interrupts a bandit attack.
Qhreetch finds the group and tells of the attack. Sodryn & Tycone confront the Road Wardens, escalating from verbal to physical fighting. Resulting in alienating them from the Wardens.
Rescue attempted, the group follows the trail to a litteral web of spiders. Successful, but the wounded required a cart to carry the injured. Hellah makes a deal with a talking wolf to get it.
Sitting down the information from Deep Bank, Pearford, and Skrack is analyzed. With time running out the group plots how to confront Trandarc. Carilius protests Tycones plan.
Planning falls apart & the group spies on Trandarc as he buys goblins from an unexpected source. When they are discovered trying to follow him, an undead creature's attack makes Sodryn toils to save a party member.
Linking the ravens in pearford to Trandarc, the party makes there way there. What they found was unexpected as the entire town befalls the same fate as Deep Bank. Sodryn feels betrayed by Baxtor.
Sypha's patron pulls the party to another demiplane giving her a quest & gift. They have to race back home before the doorway to there world closes. However last nights actions have unexpected consequences.
In their fury to search the town, the group trespassed on many farms. This and an accusation of murder against Tycone brings the local officer Griffin to question the group. Sypha try's to cover as Carilius and Tycone Run.
Fleeing from their unscrupulous deed, Tycone and Carilius are beat down by Gridlock. Hellah, however, loosely follows house arrest & makes friends with Atznox learning details of the battle from 5 years ago.
The main group is sneaking north from town; while concurrently the two outlaws are moving south. They both run into a fight in progress by a stranger, his panther & some cultists. The group allies with the stranger.
Looking for a way to befriend Nevin, the group searches for Jackman. Along the way, they revisit with Deadlock and gain the favor of the goblins in the northern hills.
Learning details of the death of the Foster family, the Sypha and Sodryn convince Jackman to introduce them to Nevin. This leads them to open the tomb of Doris, Nevin's wife.