Variant Rule: Flying Creatures and Falling
This rule is found in Xanathar's Guide to Everything, p. 77.
A flying creature in flight falls if it is knocked prone, its speed is reduced to 0 feet, or it otherwise loses the ability to move, unless it can hover or is being held aloft by magic (such as the Fly spell).
Flying creatures which fall subtract their flying speed from the distance they fell before calculating falling damage. This makes flying creatures which were knocked prone, but remain conscious and still have a flying speed greater than 0, more likely to survive falls.
If using the Rate of Falling rule, flying creatures fall 500 feet on the turn when it falls, just as other creatures do. However, if a flying creature begins its later turns and is still falling, it can hall the fall on its turn by spending half its flying speed to counter the prone condition (as if it were "standing up" midair).
See Also:
Variant Rule: Rate of Falling
Homebrew: Falling Damage
A flying creature in flight falls if it is knocked prone, its speed is reduced to 0 feet, or it otherwise loses the ability to move, unless it can hover or is being held aloft by magic (such as the Fly spell).
Flying creatures which fall subtract their flying speed from the distance they fell before calculating falling damage. This makes flying creatures which were knocked prone, but remain conscious and still have a flying speed greater than 0, more likely to survive falls.
If using the Rate of Falling rule, flying creatures fall 500 feet on the turn when it falls, just as other creatures do. However, if a flying creature begins its later turns and is still falling, it can hall the fall on its turn by spending half its flying speed to counter the prone condition (as if it were "standing up" midair).
See Also:
Variant Rule: Rate of Falling
Homebrew: Falling Damage
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