The Hydrix Synod Organization in Exodus | World Anvil
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The Hydrix Synod

The Hydrix Synod governs all magic. Located high onto of the Peaks of Uk-Boothaka, this magocracy/organization helps ensure Exodus does not mistreat or misused magic.

Structure

The Hydrix Synod is governed by the Council Arcadium, which is composed of nine of the most powerful magic users across Dol'Nivia. These council members are known as Aureons and the head of the council is the Grand Aureon. There is no difference between Grand Aureon and the other Aureons besides a few additional responsibilities as well as being the face of the Synod. Aureons embody an area of magic that needs to be governed. These areas do not change and are as follows:  
  • Aureon of Artifacts
  • Aureon of Science
  • Aureon of History
  • Aureon of The Planar Sphere
  • Aureon of Technology
  • Aureon of Art
  • Aureon of Divine Power
  • Aureon of Naturalism
  •   The Grand Aureon holds the title of Grand Aureon of The Weave. Having been granted the ability to ignore the affects of old age though magic, the Aureons do no change very often, however, when they do, they find replacements in the special students they take on known as Arcalites.   Arcalites are very gifted students who have been chosen by an Aureon to receive further training and teaching by them. Arcalites are chosen by Aureons not just when the Aureon is thinking of retiring. This is to ensure that if the Aureon died suddenly, that they would have someone to replace them. During this time, Arcalites aren't being trained for the purpose of becoming the Aureons replacement but rather a Grand Mirron, though the training is the same regardless of the intended outcome. Once an Aureon finally chooses an Arcalite to succeed them, the other Arcalites stop being Arcalites. Someone who was once an Arcalite cannot become an Arcalite again, to avoid friends choosing friends. Former Arcalites usually stay with the Synod and become Grand Mirrons.   Grand Mirrons are Arcalites who have been passed up, but who still showed much potential during the Arcalite process. Many Grand Mirrons become ambassadors of the Synod, journeying across Dol'Nivia, helping preserve the magical rules the Synod has set in place by joining courts, helping track down high powered magical criminals, and much more. Others stay at the Synod and help teach teachers in the upper levels of learning. These teachers are known are Archavists.   Archavists are the teachers of the Synod. They teach people who come here after attending a prior mage school. At the Synod, learning is more focused and more research based. Thus, students who come there must sign up for specific fields of study (like masters or PhD). Archavists are chosen by Grand Mirrons from Mirrons, which are what Hydrix Synod Students are called. Archavists are seen are Mirrons who have achieve a deep understanding of their subject.   Mirrons are what the regular students of the Synod are called, although there is nothing regular about them. They are the brightest and smartest of their peers that have graduated from respectable magic schools and want to continue their study. They have many privileges given to them and form the bulk of the Synod's population. They take up jobs while studying and help the Synod operate. Mirrons are technically of a higher status than Archmages.   Archmages are mages who have fully graduated a mages school and who have become a teacher at a mages school. They are most often very powerful mages and deserving of the title. However, aren't monitored as closely by the Synod as it is governed more closely by the Empire in which the school exists.   Magus are gifted mages who run the school. They are chosen from Archmages of the school who prove to be the most gifted. They are chosen usually by this process. When the last Magus is departing the job, they send in people they believe will be the best fit to take their place. Then, the Hydrix Synod deliberates on who they think would fit best. After they have made their pick, they must take that pick to the Empire in which the school in question is located and the Empire has the final say. 99% of the time the Empire doesn't care. However, should the Empire disagree with the Synod's choice, they are allowed to see the previous Magus' list of Archmages and offer up their pick of who should be chosen. This proceeds back and forth until a new Magus is chosen.   The hagiarchy goes like this:  
  • Grand Aureon
  • Aureon
  • Grand Mirron
  • Achavist/ Arcalite
  • Mirron/ Magus
  • Archmage
  • Culture

    The culture of the Hydrix Synod revolves heavily around knowledge and research. The more you know, the more popular you are. Everyone is trying to impress the Council Arcadium and be the next person to create something truly groundbreaking or make a earthshattering discovery in their field.

    History

    The Hydrix Synod, sometimes referred to as the Seat Where Magic Sits, is organization and magocracy that is responsible for helping Empires govern magic across Dol'Nivia. The Hydrix Synod was created by the non-human races in Year 283 of the 1st Era, PA. It original purpose was a sort of political force that kept Human Society in check when it came to magic. Humans had very different understandings and ideas when it came to magic then other races. They tried to harness its powers in ways the non-human races thought were dangerous. Thus, the Hydrix Synod, at that time it was called Imex Aolyryai, meaning Great Arbiters, was created. They vehemently opposed the ideas of humans building magic schools. They thought that magic should not just be taught to all humans. How many of the non-humans had been taught magic was through their gods, families, or innately. The thought that just any human could just learn how to mold magic at a school was quite alarming to them. However, then came Morganath.   During Morganath's reign, the Hydrix Synod tried to stop him and impose restrictions, yet he did not care for some lowly organization bent on hoarding the secrets of magic. During his rule, the Hydrix Synod was all but gone and had no power whatsoever. Yet, they did help push back Morganath and vanquish him along with Sir Ris Hal'Dain.   After Morganath, all of Dol'Nivia knew that something had to change as to avoid another Morganath taking his place. Along with the creation of the Knights of Ris and the officiation of the Brokyian and Sastujian Empires, the Hydrix Synod came into the spotlight once again. Now, instead of wanting to protect magic from humans, they wished to work with all the Empires to monitor and ensure magic was being used properly. In return, they would help establish magic schools across Dol'Nivia thus making magic more accessible but uniform and monitored by one prime organization. This is when they changed their name to the Hydrix Synod, in reference to Hydrixonath, the God of Magic, Order, and the Sun.   Soon after, they turned the Peaks of Uk-Boothaka into their base. Their previous location of operation had been in the forest of Brokys. However, to distinguish themselves from any other political group, they needed a new area to operate. The Peaks, which were large floating islands that rose above the Southern end of Morganath's Mountain Range, were believed to be natural and once home to Dragons. They began to build complexes onto of the islands and connect them through magic and engineering. The Peaks became their own governing province and were independent. one of the major features of these islands was that one of them contained an Elder-Hime, the oldest, rarest, and largest type of tree known. Elder-Hime are said to be from another world, and absorb and produce magic like CO2 and Oxygen.   The Hydrix Synod developed ways to detect the usage of spells being cast. This way, they could, if they needed, help track someone by looking for their magical aura. Whenever a high enough level spell is cast, or a large amount of arcane energy is released, they usually are able to detect it.   The spell wish cannot be detected due to its unnatural nature and how it affects the weave. The Hydrix Synod is, however, trying hard to figure out a way to monitor the changes created with a wish.   Since Morganath, the Hydrix Synod has done their best to keep track of magical artifacts, specifically Dragon-related. The Hydrix Synod actually holds ownership over any magical artifacts or areas of ancient dragons that are not currently inhabited by Dragonborn now. This is to avoid what happened with Morganath.

    Divine Origins

    While their are gods that are highlighted in the Hydrix Synod, this is only because they have a domain over magic in some way. All gods and religious beliefs are accepted in the Hydrix Synod.

    Ungathen Akum Varfilon (Unearth the Arcane)

    Maps

    • The Peaks of Uk-Boothaka
    Founding Date
    Year 283 of the 1st Era, PA
    Type
    Geopolitical, Magocracy
    Alternative Names
    The Mages of Nine, The Seat Where Magic Sits
    Training Level
    Elite
    Veterancy Level
    Veteran
    Leader Title
    Head of State
    Government System
    Democracy, Direct
    Power Structure
    Autonomous area
    Economic System
    Traditional
    Currency
    They do not have their own currency and accept all legalized Dol'Nivian currencies.
    Major Imports
    The Hydrix Synod buys and imports most of its materials. Although some stuff they are able to create with magic.
    Legislative Body
    The Council Arcadium are responsible for all happens in the Hydrix Synod.
    Neighboring Nations
    Notable Members
    Members of the Council Arcadium
  • Alezea Girmenor
  • Casima Lasco
  • Hamister Welios
  • Maxoff Imunri
  • Selvania Magaline
  • Tristan McDromic
  • Woluz Brexot
  • Xenthir Sapphire-Sworn
  • Zandrothis Klematro

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