Galley

3 deck. Crew 200, Cargo space 150 tone/250 passengers, 40 weapon points, 20 per side. For extra cost 1 front, 1 back, and 1 middle.
Modifications Ship Extras/upgrades.  
  • Cistain, 2500gp, must be put in when the ship is built, collects, and stores fresh water from rain. Holds 2000 gallons
  • Crew's nest 500gp Give a +5 to distance perception checks. 10 feet in diameter and made of wood, supports up to 500 pounds.
  • Galley 3000gp can make cooked food and store food and water for 90 meals. Free on sailing ship.
  • Moveable Decks 40% of the base cost of the ship. Let's you change the look of the ship. DC20 Perception during a close examination to spot. DC28 craft ships to install for a 3rd of cost.
  • Rapid deploy sails 10% base cost of the ship. Let you change the speed curse faster. DC25 Craft Ships or Engineering to set up for 3rd cost.
  • Small smuggling compartment 500gps hold ½ tone of cargo.
  • Brig, Metal 300gp (DC15 Craft Blacksmith for 100gp).
  • Brig, Wooden 150gp (DC15 craft Ships 50gp).
  • Broad Rudder 500gp. (DC16 craft ships 167gps) Grants a +1 Bonus to all profession sailor checks to maneuver the Vessal
  • Extended Keel, 10% of base ship cost. can only be put in at construction. The ship is 10% longer than normal and more stable. +1 to all profession sailor checks.
  • Figurehead, 100-1000gp. DC10 craft carpentry or sculpture to make yourself.
  • Magically Treated Control Device, 1000gp. Can only be added in Mohawk Doubles HP and Hardness.
  • Magically Treated Oars Can only be added in Mohawk Doubles HP and Hardness.
  • Extra firing platforms. 8000. Front back and middle.
  Armour. May affect max hight of Airships
  • Deflective iron plates 6,500gp, AC +8, +1 Deflection Bonus against Cannon Balls.
  • Iron plates 2,250gp, AC+8
  • shaped Iron plates 10,000gp, AC+8, Iron plate are shaped to look good.
  • Linked 1,000gp, AC +3 (like a chain shirt for ships)
  • Scale 1,750gp, AC +5

Propulsion

80 square foot of Sail on 2 mast and 140 oars

Weapons & Armament

Up to 40 large direct-fire siege engines in banks of 20 ether side, or up to 12 Huge direct-fire siege engines in banks of 6 ether side. These weapons cannot be used while the gally is being rowed.
for the extra cost, 1 Large or 1 Huge direct-fire or indirect-fire siege engines for each of the firing platforms. The front and back weapons have a 180 arc of fire. The middle has a 360 arc of fire.
MB +8 CMD 18 ramming Damage 8d8

Armor and defense

AC2, hardness 5, hull 1560HP, oars 1400HP, Sail 320HP
Base Save +8

Communication Tools & Systems

Control Device Tiller
Price
30,000
Width
20
Length
130
Height
20
Speed
60ft Muscle, 60ft wind, 120ft both. Acc 30ft
Complement / Crew
200. 60+140 rowers.
Cargo & Passenger Capacity
150 tons/250 Passengers