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Myths:

in Folklore:

“A myth is just a truth that forgot how to walk.” -Scribe of the Ruined Crown
 
In Everwealth, myth is not a relic of the past, it is the marrow of the present. Born from tangled bloodlines, cracked tombstones, and the soft gasping prayers of those too afraid to speak them aloud, myths are everywhere. They seep from the earth with the fog and hum in the bones of the gods. Myths here are not merely tales; they are scaffolding. They build belief into structure, caution into culture, madness into meaning. Sometimes they’re history, distorted through loss. Sometimes they’re prophecy, ignored until it's far too late. No one knows if the myths came first, or the gods they shaped. Some say the gods were born from mortal fear and wonder, sculpted into existence by prayer and repetition. Others insist the myths were the gifts, or curses, of those same divine forces, dreamt into the waking world to test, tempt, or teach. In truth, all may be correct. For myths in Everwealth do not just survive, they change the world when enough people believe in them. Some sprout tulpas. Others twist the fates of entire bloodlines. Most lie dormant, waiting to be remembered by the wrong child at the wrong time.
 
"Whimsical animals and monstrous entities too mesmerizing to forget."
...
Mythological Creatures:
"Everwealth's Cautionary tales, important lessons, and fatal misconceptions."
...
Superstition and Warding Tales:
“They say truth dies first in war, but in Everwealth, it is buried, bound in broken glyphs, sealed in tombs with no names, and whispered only by ghosts. Shrouded Histories are the myths no one wants to confirm… because they might be true.”
...
Shrouded Histories:

World Codex

  • Archetypes of Everwealthy Myth:
    Generic article | Mar 31, 2025

    ​"Archetypes are like riverbeds which dry up when the water deserts them, but which it can find again at any time. -Jarl Cung.

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