“A myth is just a truth that forgot how to walk.” -Scribe of the Ruined Crown
In Everwealth, myth is not a relic of the past, it is the marrow of the present. Born from tangled bloodlines, cracked tombstones, and the soft gasping prayers of those too afraid to speak them aloud, myths are everywhere. They seep from the earth with the fog and hum in the bones of the gods. Myths here are not merely tales; they are scaffolding. They build belief into structure, caution into culture, madness into meaning. Sometimes they’re history, distorted through loss. Sometimes they’re prophecy, ignored until it's far too late. No one knows if the myths came first, or the gods they shaped. Some say the gods were born from mortal fear and wonder, sculpted into existence by prayer and repetition. Others insist the myths were the gifts, or curses, of those same divine forces, dreamt into the waking world to test, tempt, or teach. In truth, all may be correct. For myths in Everwealth do not just survive, they change the world when enough people believe in them. Some sprout tulpas. Others twist the fates of entire bloodlines. Most lie dormant, waiting to be remembered by the wrong child at the wrong time.