“A legend is a myth with a name, and sometimes, a grave.”
In Everwealth, legends are not whispered warnings or spiritual half-truths like myths or warding tales, they are anchors. Legends wear faces, wield weapons, and bleed into history until fact and reverence are indistinguishable. Unlike shrouded histories or arcane beasts, legends bear names etched into monuments and family lineages, their stories taught as both gospel and inspiration. They are the tales of those too large to be forgotten and too stubborn to remain dead in memory. From battlefield songs to temple murals, their presence is not merely rememberedit is lived with, invoked, and sometimes reenacted in parades, war rites, or noble ceremonies. While myths may warp and wander, legends take root, growing into living truths no matter how much the facts resist them. Take, for instance, the legend of Ancelon, the Cross of War, a human paladin said to have defied Vile himself during the catastrophic Battle of Tarmahc. Though the world broke around him, he stood firm, forcing the god-thing’s hand before its ritual could complete, perhaps dooming it to the failure that saved what little remained. When the continent fell and Tarmahc was swallowed by the sea, Ancelon did not die with it. According to some, he washed ashore two thousand miles away at a shattered refugee camp near Old Chikara. Starved, broken, but unbowed, he planted his blade upright in the dirtthen died standing, facing the ocean. That blade became a monument, the first cross, a holy symbol now used across Everwealth to mark the graves of the faithful and the fallen. Whether true or shaped by need, Ancelon’s legend endures, not because he lived, but because Everwealth needed him to.