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Guilds and Businesses:

in Factions:

"If you want something done right, do it yourself." -Unknown

 Guilds and Businesses, are considered the backbone of Everwealth society for a multitude of reasons. These establishments, shopkeepers, roadside merchants and the like, provide essential goods and services such as grocers or toolmakers for the people within their vicinity who may need them. They provide wages to afford said goods, provide the Government with a portion of their profits from these purchases to garner funds to pay guards who keep you safe and workers who dig the roads you walk on; Although the usually mediocre pay that affords their workers their usually mediocre lifestyles may indicate otherwise. Guilds and businesses whether ran by singular private parties or a collective of likeminded individuals who seek to provide a particular service to their community, are a vital contribution to the Monarchy of Everwealth, and what barbaric, run-down society the Schism left for us to salvage, would assuredly collapse without them. But thankfully, as it, currently, stands, so long as your purses are still with coin, there will always be blacksmiths to sharpen your swords and vampire hunters to ensure your lifeblood does not become a shadowy monster's next meal. Abundance and competition being present though, just make sure to do a little research before making your purchase, and be wary of bargains, it would be a shame to meet your end by the hand of a gunsmith's shoddy craftsmanship failing you when you need it most.

World Codex

  • The Merchant's Consortium
    Profession | Apr 1, 2025

    "Whose hands are in your purse."

  • The Saddleborn Guild
    Profession | Apr 9, 2025

    "Steel carries men to war, but beasts carry them home."

  • The Scholar's Guild
    Profession | Apr 9, 2025

    "If anyone could ever know too much, it would be them."

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