Cyborgs Species in Etheria | World Anvil

Cyborgs

Cyborgs are part human, part machine. They are known to be experts of technology.

Basic Information

Anatomy

No cyborg is alike, each differing in physical appearance and internal devices. All cyborgs have metal parts in their bodies, with some visible on the outside and some internal. It’s impossible to have a fully robotic body, with only the vital organs on the inside, as any process to do so would kill the cyborg.

Additional Information

Perception and Sensory Capabilities

All Cyborgs are different, and as such, their capabilities vary. One thing Cyborgs always have in common is their knowledge of technology. The machine upgrades to their bodies allow them specific enhanced abilities based on what upgrades they have.
Special Skills   Maintenance Ritual - You can repair and maintain your own equipment. This takes one hour to do and can heal 1d8. You can do this one per day, outside of battle. You can also use 'Mend' to repair yourself 1d6 (using a spellslot or charge).    Tech-Experts - Cyborgs are experts in technology. They know the spell mend. It costs 1 spellslot or charge to use.   Darkvision: Cyborgs can see in the dark within 60 ft.    Weakness   Mechanical Body - Because of their augmented bodies, Cyborg can't be healed by healing potions or traditional healing spells.    Special Ability   Cyborgs can enhance their bodies with mechanical upgrades to further specific skills. 
  • 0 Selfcare Workouts - Bionic Upgrade: +1 to a Skill
  • 10 Selfcare Workouts - Bionic Upgrade:  +2 to a Skill
  • 20 Selfcare Workouts - Bionic Upgrade:   +3 to a Skill 
Geographic Distribution