Copper
Tier: 0
Complexity: 0
Crafting Time modifier: 1
A material used as a base form of currency in most nations, Copper is a common sight in coinage, jewelry, and various complex schematics. Due to its workability, copper is heavily sought after and its resistance to wear and tear also makes its heavily prized.
Properties
Physical & Chemical Properties
- Workable
- An item made with this material has 1 additional component slots for the purposes of honing or tempering.
- Malleable
- When making an item out of this material, you have advantage on the check.
- Additionally, the crafted item has disadvantage on break item checks, but advantage to repair the item.
- Soft
- When making items out of this material, the DC is reduced by 1.
- Conductive
- While wielded, lightning spells or attacks are used while within 30 ft of the wielder, the spells or attacks have disadvantage to hit other targets and advantage to hit the wielder.
- Verdegris
- Over the span of the item's existence, the copper reacts with the air, turning it from its orange-red color to a green. This generally takes years to complete. Once fully covered in Verdegris, the copper gains the following:
- Durable I
- Whenever the item has to make a break item check, it adds 1d4 to the roll.
- Corrosion Resistant
- This item doesn't take extra damage from acid damage.
Compounds
Known Alloys:
- Zinc Brass
- 2/3 copper
- 1/3 zinc
- Arsenical Brass
- 3/4 copper
- 1/4 arsenic
- Red Brass
- 8/10 copper
- 1/10 tin
- 1/10 zinc
- Tin Bronze
- 4/5 copper
- 1/5 tin
- Aluminum Bronze
- 2/20 Aluminum
- 1/20 Iron
- 1/20 Nickel
- 16/20 Copper
- Orichalcine
- 5/6 Copper
- 1/6 lightning ku'uh crystal
Type
Metal
Value
1 gold per ingot
Rarity
Common
Color
coppery orange
Melting / Freezing Point
1984 degrees Fahrenheit
Density
8.94 g/cm^3
Related Locations