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The City of Ardainia

The City of Ardainia is both the capital and only known City in Ardainia, home to the King, Queen, and all noteable nobles.

Structure

King Henry Du'val and Queen Marie Du'val hold the title of king and queeen, they are advised by a council of nobles and guild leaders that hold sway within the kingdom. The advisors, advise the king and queen on current large scale issues and projects, the king and queen will then give ruling based on the information they have been given. Nobles hold sway over the various guilds within the city.

Culture

Culture of the city is one of personal progression through shared responsibilities, if you show you are good at something you will be given more of that thing, or a more intricate version of that thing to do, as such some of the highest ranked people within the city are master of their chosen profession, or come from houses in which grandmasters where once a part of.   They actively dislike those that would do harm to others as it is seen as taking away from the working pool, this includes a hatred of The Wolfmen as their actions often kill off not one person but an entire hunting/gathering party.   They are inclusive of all provided that those people are able to provide something towards the city as a whole. If you are unable to provide any development for the city, you will be put to work in one of the unskilled jobs, in fact as most people start work they will do a couple of years in a number of unskilled jobs in order to find out what sort of work they excell at. All people are taught to read and write Common before they are put into the skilled work force.   Within the Main City the races have almost become one, with bloodlines becoming so mottled that identifying someone by race is no longer possible
Within the Noble houses pure races are the norm, with folk who show exceptional talent at a craft but being not of pure blood would be classed as "outer family"

Public Agenda

for the past 1000 years the city of Ardainia has be working towards the betterment of its persons, be it through advances in technology, magic, sanitation, etc. There are always active quests to find or collect different materials or objects for the betterment of society, with training provided (for a cost) for those who wish to become a hunter/gatherer/adventurer.   They also wish to reclaim some of the land surrounding the city, seeking to expand, find safe routes to other hunting grounds, or any lost villages or bastions of civilization that may have survived since the king called all peoples back from the wilds.   There is also a standard quest out for the death of The Wolfmen and capture of Aiden Silverfang proof of death is required in order to collect on the quest.

Assets

The city of Ardainia boasts various resources for its peoples all held within the city these include:  
  • A Martial Yard providing training and equipment for those who which to become city guards or adventurers.
  • Woodland Groves maned by druids.
  • Fields of crops managed by Farmers. - seeking new seeds
  • Paddocks of livestock managed by Farmers. - seeking new livestock
  • 3 mines providing various minerals, gems and other such materials.
  • A Magicians College boasting the best of thebest in magical potions, training, and weaponry. - seeking new spells and magical equipment
  • Various shops buying/selling general goods and other items found by the adventuring groups.
  • Alchemists and herbalists dealing in the buying and selling of various potions.
  • Blacksmiths buying/selling everything from fancy foils, to window frames.
  • The Ardainian Library providing both works of fact and fiction - seeking new knowledge of any kind
  • The Royal Prison, who boast that no one has ever escaped
  • Hospitals and care services for those who get injured
  • An entire temple district with prayer locations for the 9 recognised gods of The Pantheon of Ardainia
  • The Royal Docks for various sized fishing boats to come and go.
  • The Kings Castle
  • Builders guild - seeking new materials and new blueprints
  • Thieves guild - various "jobs" available
  • Nobles guild - various jobs for the nobles, looking for notable locations for resources to lay claim to.
  • History

    When the Group first arrived in ardania the city was not here, in fact nothing was built, King Henry Du'val took those who were able to gather and those with the knowledge of building and set out in search for the best location possible, after a few years of gathering and searching they settled upon the south west coast of the continent, with access to the ocean and a small woodland, with readily available stone and ore available it seemed the perfect place to start a settlement.   Despite a public outcry the fist thing to be build was walls, a wooden palisade at best the large group built themselves a pen, to keep themselves safe they posted guards as they continued to build, first the wood was harvested, then the stone, over time homes and businessed were built and fortified, the walls expended being made of stronger materials each time it was required.   Those who could fight the beasts did so, those who could cook did so, what started as little more than a large campsite with comunal eating became a small village, then a town, and eventually through the betterment of all and all working towards keeping themselves safe a city was born, at this point small villages had popped up in other parts of the continent people moving next to large resource nodes and to climated that better suited them.   500 years later The Wolfmen attacked, noting that the populace had gotten lazy and fat they attacked everywhere in the middle of the night, killing thousands they ravaged everything they could stealing what they could and burning what they couldnt, they seriously damaged the safety and wellbeing of the people of Ardania, King Henry Du'val then put a call out, for all able to return to the city, the city gates were to be locked until a better plan to deal with The Wolfmen had been put together.   The gates remained locked for the next 200 years, at first The Wolfmen attempted to attack the city trying capitalise on their weekend state, but as the walls had gotten so large and the peoples so cautious they were rebuffed every time, eventually with training and planning the council put out a standing quest to all those able, to hunt The Wolfmen and the gates were once more opened.   As such for the last 200 years both parties have had a standing kill on sight order out for each other, neither are making headway as both seem to kill each other in similar amounts.

    2 years ago one of the nearby mountains lifted from its nestled state high into the sky turned itself over and floated off across the land, since this event a full lockdown order was put in place, no adventuring parties were to leave the confires of the city.

    Demography and Population

    There are two monarchs King Henry Du'val and Queen Marie Du'val who have no children.   There are 20 Noble families, either nobility through family ties or new nobility through guild representaton or acts of bravery, these 20 noble houses have multiple branch families, leading to hundreds of people with noble heritage.   The remaining peoples are the common folk of the City.

    Territories

    The Kingdom of Ardainia currently only occupies the City of Ardainia, although in the past they did also own a number of villages across the continent of Ardainia, however these are seen as lost.

    Military

    The Guild of Guards are the main military force within the Kingdom of Ardainia, however the Magicians College may also be called upon when required

    Religion

    Laws

    Murder (Malicious, unjustified killing of another person) - Death by beheading.
    Treason (Crimes to undermine or cause harm to the kingdom) - Death by beheading.
    Bribery (Bribery or attempted bribery of a city official) - 200 gp fine (minimum), payable to the city. Repeat offenders: 1,000 gp fine, 1 month prison sentence, 6 months unskilled labour.
    Blackmail (Blackmailing or intimidating a city official) - 500 gp fine (minimum), payable to the city. Repeat offenders: 2,000 gp fine, and 6 months prison sentence, 1 year unskilled labour.
    Slavery (Enslaving, holding, or owning a person against their will) - 500gp fine, payable to the city. Repeat offenders: Violator is sold into indentured servitude.
    Arson (The burning of property and goods endangers the entire community) - 250 gp fine, plus damages, payable to the city. Repeat offenders: 1 month prison sentence, 6 months unskilled labour.
    Assault (Public brawls and fighting are illegal) - 10 gp fine, payable to the city. Repeat offenders: fine and flogging, 10 lashes.
    Disturbing the Peace (Disrupting trade, commerce and daily life in the city) - 10 gp fine, payable to the city. Repeat offenders: 100gp fine and 1 month unskilled labour
    Hampering Justice (Hindering or attempting to stop the kingdom's justice) - 250 gp fine, payable to the city. Repeat offenders: 1000gp fine and 6 months unskilled labour
    Vandalism (Damaging property or livestock) - 25 gp fine plus the cost of repairs/replacement. Repeat offenders: 100gp fine and 1 month unskilled labour
    Smuggling (The movement of illegal goods (banned foreign goods, drugs)) - 250 gp fine, payable to the city. Repeat offenders: Fine and loss a finger; possible revocation of trade permits and city warehouse access.
    Petty Theft (Taking property belonging to others) - 10 gp fine plus 3 days in the stocks. Repeat offenders: 50gp fine, and 6 months unskilled labour
    Grand Theft (Theft of property valued over 100gp) - 100gp fine and possible term of hard labor. Repeat offenders: 6 month prison sentence, 1 year unskilled labour.
    Fencing Stolen Goods (Purchasing and selling stolen goods) - 100 gp fine, payable to the city. Repeat offenders: 250 gp fine and confiscation of assets.
    Illegal Casting (The casting of spells) - Fine (varies, based on the repercussions), plus damages. Requirement to register with the Magicians College. Repeat offenders - Branding, and feeblemind
      If a fine can't be paid, additional time of hard labor or indentured servitude will be added as punishent.

    Agriculture & Industry

    Please see Farmers There are also a number of mines, forges, and blacksmiths that work to produce the weapons and armour for the Guards and the adventurers

    Education

    All people of the City are able to read and write common.

    Behind the walls, we will stand until the end.

    Founding Date
    200 AL (after landing)
    Type
    Geopolitical, City-state
    Alternative Names
    The City, Ardiania, The Capital
    Training Level
    Semi-professional
    Veterancy Level
    Veteran
    Demonym
    The People of Ardainia
    Leader Title
    Government System
    Monarchy, Absolute
    Power Structure
    Feudal state
    Economic System
    Traditional
    Currency
    The Official currency of the City is Crowns, Copper, Silver, Gold, and Platinum Crowns, on a ratio of 10:1
    Legislative Body
    King Henry Du'val has written the laws and rules that govern the city
    Judicial Body
    King Henry Du'val and his advisors hold court over those who break the laws.
    Executive Body
    There is a Guild of Guards who directly report to the king in order to keep the peace within the City
    Official State Religion
    Official Languages
    Controlled Territories

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